EPCOT Origins: Epcot Institute and The Future World Theme Center

By author and historian Michael Crawford

On July 14, 1975, in front of media and visiting dignitaries, President of Walt Disney Productions Card Walker and Disney Board Chairman Donn Tatum announced Walt Disney Productions’ new vision for EPCOT. This new concept had three key elements. The first, the EPCOT Satellites, would debut as previously planned with the World Showcase. The second idea was a Theme Center where guests could learn about EPCOT activities. The third was the EPCOT Institute, which would facilitate participation in EPCOT’s scientific endeavors.

This independent nonprofit organization would provide the administration required to recruit and enable participation in EPCOT. The EPCOT Institute was designed to maximize the benefits from EPCOT-related research and share it with the sponsors of EPCOT and the public. Expert advisory boards would help establish the technical credibility of projects undertaken.

Card Walker

Two prominent new executives came aboard to provide a public face for EPCOT. Gordon Cooper, scientist and member of the fabled Mercury 7 astronauts, was named vice president of Research and Development for EPCOT. C. Langhorne Washburn, the assistant secretary of Commerce for Tourism, resigned his position in the Nixon administration to join Disney as the World Showcase vice president. Washburn coordinated the diplomatic efforts required to recruit international participation in the EPCOT project.

View of the Florida Conference room at WED Enterprises

Advisory boards were to be formed for the Satellite projects in fields such as oceanography, agriculture, education, medicine, and communications; EPCOT would recruit world leaders in each field to participate in the development, testing, and evaluation of these pilot projects.

Rounding out the three concepts announced in July 1975 was the Future World Theme Center, an entirely new attraction acting as the hub of all EPCOT-related activity in Walt Disney World. This concept would eventually evolve into Epcot Center’s Future World area. For the first time, the notion of individual pavilions themed to various fields of study appeared.

Planned for the area where Epcot Center would eventually be built, and connected by mass transit to the existing Walt Disney World Resort, the Theme Center would provide guests a glimpse at the activities underway in the EPCOT Satellites. It would provide a forum for showcasing new concepts and systems as well as opportunities and challenges. The new facility would use advanced communications techniques, including motion picture technology, models, multi-media exhibits, and ride-through experiences, to inform millions of people each year about what is being done in the creative centers of science and industry around the world.

EPCOT Future World Theme Center

While the EPCOT Institute would provide administration, coordination, and funding, and the Satellites would conduct research and development and test and demonstrate prototypes, the Theme Center would then showcase and communicate these efforts to the world.

The Theme Center’s high-capacity guest facilities would expose a large daily audience to the cutting-edge work underway in EPCOT’s Satellites. Some of the Satellite facilities might have small guest capacities or be off-limits entirely. By summarizing their activities at the Theme Center, Disney researchers would be able to show what was happening daily in a number of facilities all at once. Guests would not be charged to visit the Theme Center, but Satellite facilities (including World Showcase) would require an admission fee.

A two-story Transportation Hub served as the entrance to the Theme Center and led to the CommuniCore, a Communications Corridor. In this “Main Street” of the future, according to company records, “the visitor will be exposed to a series of entertaining and instructive information experiences and communication techniques.” Designed to “introduce and demonstrate new systems of information gathering, processing, and disseminating,” CommuniCore would also provide a focal point for visitor orientation to EPCOT and the EPCOT Information Network that would reach out to homes and offices around the world.

Ray Bradbury at the first EPCOT Future Technology Conference (May 1975)

These areas of Energy, Transportation, Food Production, Finance, Education, Information, Health Care, and Oceanography eventually formed the basis of Epcot Center’s opening roster of pavilions. Plans from April 1976 estimated a 1980 opening date for World Showcase and the EPCOT Theme Center. By 1985, World Showcase would be expanded to its full complement of 30 nations, and three-to-seven Satellite centers would open across Walt Disney World; another three-to-five Satellites would be added by 1990. But it remained to be seen whether Disney could recruit enough participants to make EPCOT a reality.

10 Facts From Walt Disney’s Bambi

By Jim Fanning

A timeless trek through a lyrical forest, Bambi (1942) is Walt Disney’s masterfully crafted animated tale of a young fawn and his family and friends as he discovers the glories—and the hard truths—of life in the wilderness. Delicately rendered but with compelling scenes of great power and dramatic action, Bambi is considered by many to be the unsurpassed pinnacle of the art of animation. Supervising animators Ollie Johnston and Frank Thomas wrote in their 1990 book-length account of the creation of Bambi: “Of all the great pictures Walt Disney made, this was his favorite. It is ours, too.” As we celebrate the 70th anniversary of this beautifully wrought film, let’s follow Bambi through a forest full of fun facts about this unforgettable film.

Walt’s fifth animated feature is based on the novel Bambi: A Life in the Woods by Austrian writer Felix Salten, the pen name of Siegmund Salzmann. First published in German in 1923, Bambi was first published in English in 1928 and became a best-selling selection of the Book of the Month Club. “When I read the [Salten] book,” Walt later recalled, “I got excited about the possibilities about animals, what we could do with them.” Walt turned again to the writings of Salten in 1957 when he released Perri. Based on another Salten story, this Bambi-like live-action feature used real animals to tell the fictional “true-life fantasy” of a little pine squirrel. Released just a few years later, the wacky and most un-Bambi-like comedy, The Shaggy Dog (1959), was based loosely (very loosely) on another Salten book, The Hound of Florence.

MGM filmmaker Sidney Franklin purchased the screen rights to the Bambi novel in 1933, but soon realized a live-action film with an all-animal cast would be too challenging to achieve.  Believing that only the artistry of Disney animation could fully bring this gentle story to life, Franklin contacted Walt in 1935 to encourage him to make the film instead. Franklin, Walt later said, “was one of our top producer/directors in the business and a man I respected very much. He was a perfectionist. Sidney insisted that we really get the story worked out. It was Sidney who played a big part in really moving us up a step, I’d say.”

Even after Snow White and the Seven Dwarfs (1937) was completed, Walt discovered that he had not yet developed the art of animation to the point where his artists could create a film as poetic and sophisticated as Bambi. “It was a change of pace for us from what we’d been doing. Snow White, Pinocchio, and the others were more the obvious cartoon-type of characters. But with Bambi, there was a need for subtlety in our animation and the need for a more lifelike type of animation. There was a certain awe and respect we had for this classic, Bambi, [so] I decided I’d have to put my artists back in school to learn something you don’t get in the formal art education.  This was animal anatomy, and beyond that animal locomotion. So I put them into school and had my artists specially trained for this one picture.”

Sidney Franklin was contracted as a consultant for three-and-a-half years, but thanks to his respect for Walt, he continued to be invloved until Bambi reached the screen in 1942. Upon seeing the completed Bambi, Franklin told Walt, “It was so far beyond what I expected… I think it is really beautiful and one of your best pictures.” In 1946, Franklin released another Bambi-like pet project that was “deer” to his heart: The Yearling, the story of an Everglades boy and his friendship with a fawn. The live-action film starred Gregory Peck, Jane Wyman, and Claude Jarman Jr. as the boy, who received an honorary Academy Award® for his performance. As a tribute to the Hollywood producer who had so much faith in Bambi, Walt included a special dedication in the film’s credits: “To Sidney A. Franklin our sincere appreciation for his inspiring collaboration.”

The wildlife denizens of Seal Island, Beaver Valley, and Nature’s Half Acre owe their silver screen fame to Bambi. To assist his artists in creating convincing woodland critters, Walt not only brought in live animals to the Disney Studio for the Bambi animators to study, he also assigned artist and photographer Maurice “Jake” Day in 1938 to take photos of the Maine woods throughout the seasons for reference and inspiration. Day shot approximately 500 black-and-white photos and an equal number of color slides of cloud formations, snowdrifts, tree bark patterns, and many more of nature’s wonders, as well as all kinds of animals. More photos and even motion-picture film was shot by other photographers throughout California, Oregon, and Washington. This incredible film inspired Walt to create his award-winning True-Life Adventures live-action series, for which he commissioned nature photographers to shoot as-it-happened life in the wild. These groundbreaking documentaries debuted in 1948 with Seal Island and ran through 1960, winning eight Oscars® along the way. Bambi sequence director James Algar, who joined Disney in 1934 and was one of the animators of Snow White’s animal friends, was the producer/writer of Walt’s True Life Adventures.

At the time of Bambi‘s production, the artists who would make up Walt’s top team of animators, the legendary Nine Old Men, were coming into their own, and it was to five of the nine that he entrusted Bambi. This hand-selected crew included Milt Kahl, Frank Thomas, and Eric Larson as supervising animators. “Milt and Frank and Eric can get down to these fine points,” Walt said, referring to the exquisite character animation he was championing; Walt later added Ollie Johnston to this elite supervising team. During production, the great impresario also became aware of the talents of Marc Davis. “I worked three years in story on Bambi,” said Marc, who had come to the Disney Studio as an expert animal artist. “I did the stuff of young Bambi, Thumper, and Flower…. Walt decided he wanted to see my drawings on the screen. And so I was to learn to be an animator.” Unfortunately, for all of his Bambi contributions, Marc was mistakenly credited as “Frasier Davis” in the film’s titles; Frasier was Marc’s middle name.

There are only about 950 words of dialogue in Bambi. “We were striving for fewer words,” Walt later said, “because we wanted the action and the music to carry it.” The little dialog involved was acted by a first-rate voice cast, including character actor Will Wright as Friend Owl; Will would go on to play shopkeeper Ben Weaver on the beloved 1960s TV series, The Andy Griffith Show. For the child actors who performed the voices of the young Prince and the other animal youngsters, Walt sought freshness and spontaneity; certainly Donnie Dunagan (who had played the son of Basil Rathbone in the last film of Universal’s excellent but un-Bambi-like monster-movie trilogy, Son of Frankenstein, 1939, and would go on to serve as a United States Marine) delivered as the young Prince of the Forest; and Peter Behn famously delivered an offbeat performance that convinced casting personnel and dialog directors the kid couldn’t act but inspired Thumper’s animators to create a star-making characterization. “Once we got Thumper’s voice,” said Eric Larson, “the character began to work and the animation was built around that recording. We couldn’t have animated it that way if it wasn’t on the recording.”

Interestingly, Mickey Mouse played a role in the performance of Bambi‘s young voice artists when it came time for the child cast to laugh it up. Knowing that laughter is one of the hardest expressions to create on cue, Walt invited the diminutive thespians to a special screening of some of Mickey’s funniest cartoons on the recording stage, and hidden microphones captured their spontaneous laughter. One of the child actors reportedly told Walt, “I’ll work for you anytime, Mr. Disney. This is child’s play.”

Though the characters sing many of the songs in most Disney musicals, it was decided that the forest animals in Bambi wouldn’t warble on-screen, in keeping with the naturalistic style of the animation. The emphasis in this introspective animated feature is on the orchestral underscore. “The way this picture is designed,” said Walt during development, “you’ve got to tell it with music… It will add to the picture’s greatness if you do have a marvelous musical score.” A 40-voice choir sings the film’s lyrical songs and extraordinary choral effects. The score, by Disney veterans Frank Churchill and Edward Plumb, was nominated for an Academy Award®, as was “Love is a Song” as Best Song. (Bambi received another Oscar® nod for Best Sound Recording.)

Bambi also inspired some unusual recordings over the years. In 1957, Roy E. Disney, then working as a Disney wildlife photographer on Perri, was invited to write the dialog for the Disneyland Records label’s (now Walt Disney Records) first film-based Storyteller LP, Story of Bambi. The 1966 LP, Thumper’s Great Race boasted new songs inspired by the original film composed by Disney’s prolific songwriting team of Richard M. Sherman and Robert B. Sherman, including “If You Can’t Say Something Nice” and “It’s So Nice On The Ice.”

Did the Young Prince fall down at the motion-picture box office on its first release? Hard to believe, but when Bambi was originally released, this masterwork of animated art failed to find an audience. “It was released during the war,” Walt was to later recall. “And that worked against us. During the war, people were in a different mood, and they didn’t quite go for things like Bambi. But its reissue proved that there’s something in Bambi, I think, that will last a long time.” In 1957, when Disney executive Card Walker reported that the film’s current re-release would bring in two million dollars of pure profit, Walt responded, “I think back to 1942 when we released that picture and there was a war on, and nobody cared much about the love life of a deer… It’s pretty gratifying to know that Bambi finally made it.”

When Bambi was first projected in the nation’s movie houses seven decades ago, it was the dawn of the comic-book industry. The year 1942 saw the publication of a comic-book tie-in (Four Color #12) that was narrated by Friend Owl and drawn by Bambi animator Ken Hultgren. When the movie was re-released in 1947, however, the original 1942 comic was not reprinted; to the confusion of comic-book historians and Bambi fans ever since, an all-new multi-panel adaptation of the film was commissioned (Four Color #186, April 1948), this time exquisitely illustrated by famed comic artist Morris “Mo” Gollub. A nature-lover celebrated for his many painted comic-book covers as well as his actual stories, Gollub had also been a Bambi animator.

Long before the direct-to-video production Bambi II (2006), a sequel based on Felix Salten’s second book, Bambi’s Children, was actually in development after the release of the original film, but ultimately it was never produced. However, Bambi’s Children became a Disney comic book (Four Color #30, October 1943) drawn by Ken Hultgren and featuring the Prince’s fawns, Geno and Gurri.

In 1944, Walt Disney permitted the USDA Forest Service to use Bambi and his woodland friends in a forest-fire prevention campaign pre-dating their famous “Smokey Bear” character. Bambi was featured on a popular poster, proving that the use of an animal figure as a fire-prevention symbol would work. A fawn could not be used in the following campaigns because Bambi had been loaned for only one year, so the Forest Service needed to find an animal that would be the property of the Cooperative Forest Fire Prevention Campaign, leading to the creation of Smokey Bear. In 2006 and again in 2010, Walt Disney’s little deer returned to appear in new “Protect Our Forest Friends” anti-wildfire Forest Service campaigns.

Even at 70 years old, Walt’s timeless masterpiece is still being honored. In 2011, the Library of Congress added Bambi to the National Film Registry to be preserved as a cultural, artistic, and historical treasure. In its tribute announcing the film’s selection for the Registry, the Library of Congress stated, “This animated coming-of-age tale of a wide-eyed fawn’s life in the forest has enchanted generations. Its realistic characters capture human and animal qualities in the time-honored tradition of folklore and fable, which enhance the movie’s resonating, emotional power.”  Seven decades after the young Prince of the Forest first stepped out into the world, Walt Disney’s Bambi still enthralls.

Q&A with Tim Burton

Would you tell us about the story?
Tim Burton: Well… obviously it’s really about the first thing that I ever did. It was a live-action short. But, you know, I always kind of wanted to go back and try to kind of capture it in what the original drawings were, plus loving stop-motion animation. So, over the years, I’ve come up with other characters and expanded on it to kind of make it more like a house of Frankenstein. We have other monsters, other kids, and things. It was something that was personal and one of the first things I did, and all these other elements just made it feel new and kind of like a whole new project for me. But the idea of being able to do this in black-and-white stop-motion made it very special.

Did you have a dog named Sparky growing up?
TB:
No, Pepe.

Can you talk about the similarities?
TB:
Well, it’s just very simple. I think it’s like at that time in your life, you know, and those kinds of relationships, especially with a dog. So, it was very memorable. And I think with something like that where it’s so pure. It’s the first time you ever experience those feelings… it’s quite strong.

Stills from Tim Burton's Frankieweenie

How long did you have Pepe?
TB: Well, that was when I was a child—so for a few years. I mean he had this disease so he wasn’t supposed to live for very long, but then he ended up living a few more years. It was like about five years.

What kind of dog was he?
TB:
He’s just a mutt mongrel.

What kind?
TB:
It was not one breed, just a mixture.

What kind of kid were you and what was Burbank like in the ’60s and ’70s?
TB:
It’s very much very middle class. Very. It’s about as middle class as I think you could say, because it would sort of teeter on upper and lower. Burbank has stayed the same, I find. It’s still kind of rooted in that kind of mixed suburban community. I mean that’s the best way I can describe it.

Tim Burton Directing Frankenweenie

What’s the hardest thing for you about stop-motion animation?
TB:
I think just the technical nature of it is hard for anyone. It’s such an unusual form of animation, you know. One frame at a time. The animators are a very special group to kind of do this type of animation. You know, you’re in a dark room for a couple years.

Do you dream in black and white or in color?
TB:
Oh, I think it’s mainly in color. I’ve had a few black-and-white dreams. But they’re generally the same color mixture.

And you wanted to make it 3D?
TB:
I like a lot of 3D and then some things I don’t really care for in 3D. The thing about this is 3D is about as close as you come to, like, being on it. One of joys of stop-motion is you’re on the little set. You know, you light it like a movie. So, you got light. You have interactive light. So the joy is to kind of feed, see the texture. So the thing with stop-motion and 3D, which I think is really good, is that you can almost feel like what it’s been like being on a set. Be one of the people who work on it where you can, you know, you just feel the textures. And that’s the thing that amazes me. People make all that. You know, they make these little suits. They make the full set of silverware. And that’s the joy. So, the idea of 3D just for me helps enhance the experience of seeing what’s actually there.

Fido in Frankenweenie

When is your most creative time?
TB:
I think we all fight, especially with technologies… having a moment to just not do anything, you know? So that’s why I don’t go on the Internet or I’ve never done Facebook or Twitter or anything just because I think that the thing that you need to protect is just those moments where you’re just staring out, looking at the sea or cloud, whatever. You know, I mean for any of us, it’s like those are the times where you regenerate your soul or whatever, I think. You need time to just not have to be reacting to something, you know. And everybody, we all have to struggle with that one.

Is that away from home?
TB:
Anywhere. Oh yeah, well, that of course. I mean you’re always like okay, you know, you’re working. It’s like I can’t wait to stop working and see my kids and family.

What or who scared you in real life?
TB:
I had a dentist. And all I remember is his nostrils were so big. You could see every hair in his nose every single time I went to him.

Classroom in Tim Burton Frankenweenie

Do you think of your kids when you make these movies?
TB:
It’s an interesting point. I think, yeah, you do. I think you do think about it. Yes.

Is a good director detail-oriented?
TB:
Well, here everybody’s different. Some people are more attuned to a kind of environment or verbal things or sounds. For me, it’s always been a point. Those are the kind of movies I gravitated toward. But I think everybody has a different sort of way that they come at something.

Do you have any other films in development that you are passionate about?
TB:
I know there are lots of things that take a while to percolate. Sometimes it’s not usually an immediate thing. You know, sometimes things take a long time to kind of gestate—kind of swirl around.

Once Upon A Time Cast Members Share Their Love of Disney

Jennifer Morrison (Emma), Lana Parrilla (Regina/Evil Queen), Raphael Sbarge (Jiminy Cricket/Dr. Hopper), and Josh Dallas (Prince Charming) share some of their Disney favorites.

photo of actor Raphael Sbarge

What is your first Disney memory?
Raphael Sbarge
: There are so many. I remember Fantasia as being one of the first movies I ever saw and being both frightened and not being able to take my eyes off it as a kid. There’s something dark and twisted and so fabulous about it. I remember Snow White. And, of course, Pinocchio.

We definitely were a full-force Disney family.

Jennifer Morrison: I’ve been going to Walt Disney World since I was probably in my mother’s womb. We used to go three times a year. We would drive from Chicago. Pack up the car and cooler and make the 21-hour drive. We have been on every backstage tour, every making-of, every behind-the-scenes tour. We had a system down so we didn’t have to wait in line. This was pre-FastPass. Everything has changed with FastPass. We definitely were a full-force Disney family.

photo of actress Lana Parrilla in foggy forest of leafless birch trees

 

As I got older, I found Ursula fascinating to watch.

Do you have a favorite Disney movie?
Lana Parrilla:
I have two, actually. Dumbo, which I love. That was my favorite Disney movie to watch with my dad. The other is The Little Mermaid. I think every little girl wants to be a mermaid. I would definitely swim out to sea and pray to the mermaid gods to turn me into a mermaid. The Little Mermaid was a favorite. I think initially I adored Ariel. As I got older, I found Ursula fascinating to watch. Her body language and the bigness in character. She’s not only big in size but in voice and in movement. I loved it. She also has some effect on a subconscious level in the development of the Evil Queen. Little nuances here and there, like in those fun scenes with Hansel and Gretel, there are scenes where I can play Ursula.
Josh Dallas:
My favorite Disney movie changes all the time. But, I always go back to Pinocchio. I think because it’s my first Disney memory.
Jennifer Morrison:
As a little girl I really loved The Little Mermaid. When that came out, there was nothing else like it. I probably watched that movie 1,000 times. I know the words to every song. As I grew older, it’s a tie between The Lion King and Beauty and the Beast. They are so cinematic with great storytelling.

photo of Lana Parrilla crouching in a nest-like or web-like swirl of burned twigs

Do you have a favorite Disney character?
Jennifer Morrison:
For me, it was always a strong tie between Cinderella and Alice in Wonderland. Looking back, I think there were subconscious reasons. From the Cinderella perspective, I was a very misunderstood kid. I was a little slow to develop socially. I did well academically but my social skills kicked in later in life. I was an outsider, so I identified with her sense of being an outsider. With Alice, since I was five years old I knew I wanted to be an actor and was fascinated with the world and playing all these different characters. I identified with her going down the rabbit hole. That’s what my life has become, going on different adventures—different films and television shows that I get to be a part of.
Lana Parrilla:
Ursula has been my number one. I just love her. She’s a load of fun. To me she just steals that show!

publicity photo of actress Jennifer MorrisonWhat’s your favorite Disney park attraction?
Josh Dallas:
If I had a favorite ride, it’s a tossup between Space Mountain and Indiana Jones. Space Mountain . . . Because it’s like flying through a sky in your dreams. The Indiana Jones movies were so seminal to me growing up. I loved them! And wanted to be Indiana Jones. So that ride allowed me to be Jones for a few minutes.

It was really amazing how artful and beautiful and magical it was.

Raphael Sbarge: Splash Mountain. I guess it’s the drop. That sense of, for a moment, you don’t know if you’re going to make it. And then you splash. The fear, the adrenaline, and then the relief. My kids seem to love Toy Story Mania. In California Adventure, it’s World of Color. That blew my mind, how spectacularly sophisticated that was. It was really amazing how artful and beautiful and magical it was.
Jennifer Morrison:
I always liked Pirates of the Caribbean. I don’t know why I was so fascinated by it. And in general I love Epcot. I had a fascination for the world and travel, so I got to have a taste of all these places. I actually learned how to use chopsticks in the Japan pavilion at Epcot. I did always enjoy Epcot.

production photo of Josh Dallas in full leather outfit preparing to draw his sword

The Odd Life of Timothy Green

Blooming in theatres beginning August 15, The Odd Life of Timothy Green is the latest film from Academy Award®-nominated writer and director Peter Hedges (What’s Eating Gilbert Grape, Dan in Real Life) and stars Jennifer Garner (Alias, Arthur), and Australian actor Joel Edgerton (Warrior) as Cindy and Jim Green, a young couple whose quiet but happy life is marred only by their inability to have children.

Late one evening, the Greens write down everything they would want their biological child to be—not “perfect,” of course, but a mirror of the best parts of each parent. After burying the notes in Cindy’s backyard garden, a mysterious storm appears—bringing with it an equally mysterious child. Quirky but utterly endearing, 10-year-old Timothy (CJ Adams) helps Cindy and Jim—as well as their entire town of Stanleyville, U.S.A.—learn that magic and healing are possible in the most unlikely of places.

It’s the story of what it means to be a parent . . .

Back in 2009, producers Ahmet Zappa (the story’s creator) and Scott Sanders approached Peter Hedges, the film’s writer and director, with the idea for the film. The tale’s core themes of home and family, coupled with the mystery behind the main character, struck a chord with the father of two teenage boys. “It’s the story of what it means to be a parent,” Peter explains. “I also felt that, while I’d written and will always write about family and what family means, I’d never had the opportunity to explore a story that had a magical component in it. This film asks us the question, ‘Do children belong to us?’ I’ve come to believe that our kids don’t belong to us—but that we belong to them.”

collage of three photos showing Jennifer Garner and members of cast and the director rehearsing or filming scenes from The Odd Life of Timothy Green

As with several of Peter’s works, The Odd Life of Timothy Green follows an extraordinary story set in an ordinary small town. From the moment leaf-sprouting Timothy appears in Cindy and Jim’s garden—shocking everyone, including Cindy’s perfectionist sister, Brenda (Rosemarie

DeWitt), and Jim’s distant father, James (David Morse)—he has an undeniable effect on Stanleyville’s residents. “There’s an accountability that exists in a small town; if someone misbehaves or does anything out of the ordinary, everyone knows,” Peter says with a laugh. “A small town is a big family, in many respects. Timothy Green felt like it would fit nicely in the small-town world that I frequently write about.”

Casting can make or break a movie, and Peter realized early on how important it’d be to find the perfect actors. “Jennifer Garner just breathes and eats and sleeps being a parent,” Peter says. “She loves her kids and her husband and her life—and everything is secondary to that. And Cindy Green is someone who wants what Jennifer has.”

collage of three photos showing Jennifer Garner and members of cast and the director rehearsing or filming scenes from The Odd Life of Timothy Green

Choosing the actor to play opposite Jennifer was equally as crucial. Peter saw Joel Edgerton in the 2011 fi lm Warrior and knew he had to be a part of the film. Fortunately, Jennifer and Joel’s chemistry was evident from the very first time they auditioned together. “Within moments of them starting to read together, it was so obvious that they were going to be fantastic,” Peter says.

But it was finding a boy to play Timothy that proved most challenging. Peter had directed then-six-year-old CJ Adams in 2007’s Dan in Real Life, and the two formed a special bond during the making of the fi lm. Initially, Peter wondered if—just a few years later—CJ had grown enough as an actor to take on such a complex role. Turns out his worries were unfounded. “I never thought that he would get the part,” Peter admits, “because he’d only ever done Dan in Real Life. But each time he came back to audition, he got better and better—and there came a moment when it was just evident to all watching that he was Timothy.”

It’s a movie that aspires to amuse you and break your heart in multiple ways . . .

All told, Peter is particularly pleased he was able to make a gentle, funny, heartwarming film at a time when superheroes and action stars are often found leaping from screen to screen. “I know I’ll look back and feel proud that we were able to make this kind of film at this time,” he says. “It’s a movie that aspires to amuse you and break your heart in multiple ways. I know I’ll also be proud of what this film is about—that life is a gift, and that children teach us if we let them. We’re trying to remind the audience that there’s only so much time, and that we better get living and loving.”

Look for The Odd Life of Timothy Green to sprout into a cineplex near you on August 15!

Brave-Inspired Cullen Skink Recipe

Ingredients

2 oz. butter
1 onion, diced
1 celery stick, diced
8 oz. diced potato
10 oz. stock (chicken or vegetable)
12 oz. smoked haddock
10 fluid oz. milk
Pepper and parsley to taste
3 tablespoons cream

Preparation

Melt butter in pan. Cook vegetables for 2 minutes. Add potato and cook for 1 minute. Add stock and cook for 20 minutes. Add fish (cut into bite-size pieces), milk, pepper, and parsley, and simmer for 5 minutes. Add cream. Serve with crusty bread and butter.

This recipe has been converted from a larger quantity in the restaurant kitchens. The flavor profile may vary from the restaurant’s version. All recipes are the property of Walt Disney Parks and Resorts U.S., Inc., and may not be reproduced without express permission.

Brave-Inspired Scotch Egg Recipe

Ingredients

8 oz. bulk pork sausage, best quality
(turkey sausage can be substituted)
4 farm eggs, hard-boiled, chilled, and shelled
1/2 cup all-purpose flour
1 raw egg
1/4 cup milk
1 cup panko bread crumbs
oil for frying
salt, black pepper, and fresh herbs

Preparation

Set up a breading station using separate bowls for:
1. Seasoned flour (1/2 cup flour, 1 tsp salt, 1/2 tsp black pepper)
2. Egg wash (beat together raw egg and milk)
3. Panko bread crumbs (with minced fresh parsley, chives, chervil, thyme, optional)

Portion sausage into four equal balls. Flatten sausage into a thin disc using the palm of your hand. Encase the hard-boiled egg evenly in sausage meat, and crimp it closed thoroughly. Coat with flour, then egg wash, and finally bread crumbs. (Note: Breaded eggs can be refrigerated overnight for convenience.) Preheat oil to 350 degrees F and cook for 5 minutes, until golden brown. Drain on paper towel and lightly season with salt while still hot. Serve warm or room temperature, with your favorite mustard!

This recipe has been converted from a larger quantity in the restaurant kitchens. The flavor profile may vary from the restaurant’s version. All recipes are the property of Walt Disney Parks and Resorts U.S., Inc., and may not be reproduced without express permission.

 

The Original Storytellers

The statue features a young Walt Disney in a fedora and traveling attire­—just off the train from Missouri and ready to realize his dreams. With him is his pal, Mickey Mouse, standing atop the trunk containing Walt’s belongings.

Unlike the Partners statue at Disneyland park, which sits on a pedestal, the Storytellers statue will be at eye level, reminding cast members and guests alike of the humble beginnings of Walt’s history-making story.

Imagineer Ray Spencer worked with sculptor Rick Terry on the statue’s design. “Walt Disney was a dreamer, and he came to California in 1923 to fulfill his dreams of creating great entertaining stories for all,” Ray says. “To me, people come to Disney parks to fulfill dreams… In that spirit, Walt is one of us.”

As Appeared in Disneyland Resort Line

A World of Tomorrow: Inside Walt’s Last Dream

A decade on, there’s still debate about when exactly the 21st century began. For Disney fans, that pivotal moment didn’t come at the stroke of midnight in 2000, or even a year later. At the heart of Walt Disney World, under the warmth of an autumn Florida sun and amid spectacular pageantry and color, the dawn of the new millennium arrived nearly 20 years earlier than it did for the rest of the world—on October 1, 1982, when EPCOT Center made its long-awaited debut.

On display were fiber-optic systems, video-conferencing kiosks, computer-generated animation, an army of Audio-Animatronics® figures, and the world’s first (and, to this day, only) self-supporting geodesic sphere, a gleaming silver 18-story-high wonder. And that’s just what the public saw.

Behind the scenes, an elaborate and massive infrastructure moved everything from guests to digital data, from water to trash, in an intricate and choreographed system that combined technological innovation with Disney’s unique brand of showmanship.

“Walt was always trying to go beyond what he did before”

If EPCOT Center seemed, at the time, the pinnacle of Disney know-how, that’s because it was—the culmination of nearly two decades of thinking, dreaming, researching, and designing that began with Walt Disney himself and reached fever pitch while his Company worked with other major American companies to build exciting pavilions for the 1964 New York World’s Fair. For Pepsi-Cola’s pavilion at the World’s Fair, Disney produced it’s a small world. Ford’s Magic Skyway was designed by WED Enterprises (later renamed Walt Disney Imagineering), and General Electric teamed up with Disney for Carousel of Progress. For the state of Illinois, WED created Great Moments with Mr. Lincoln.

Walt was intimately involved in planning those attractions for the World’s Fair, explains Disney Legend Marty Sklar, retired Imagineering vice-chairman and principal creative executive (and Walt’s ghostwriter). “Walt would go around to the laboratories of major companies, and anytime Walt would go there, they would trot out the newest things they were working on. Walt loved seeing these concepts, and he loved the technology.

“There were three reasons Walt got involved with the World’s Fair,” Marty says. “One, he wanted to bring those attractions to Disneyland. Two, he wanted to prove a Disneyland could work on the East Coast. And three: EPCOT.”

“EPCOT” rapidly became one of Walt’s favorite words—and the most prominent project for his company. It was an acronym he and the Imagineers coined from the phrase “Experimental Prototype Community of Tomorrow” as they worked on their city of the future. Walt was eager to show it to the public, but when he took part in a November 15, 1965 press conference to announce Walt Disney World, Epcot wasn’t mentioned—though it was very much on his mind. (Editor’s note: In 1994, the name “EPCOT Center” was shortened to Epcot, which is how we’ll refer to it here.)

Back in California, plans were further along than many people, including those who worked for Walt, realized. A private conference room Walt had set up was off-limits to all but a few, and it held amazing plans. An East Coast theme park was just the beginning.

In the spring of 1966, Walt met with Marty. “He said, ‘Let me tell you what I’m thinking,'” Marty remembers. “And then he just started talking. And talking. And talking. He kept coming back to one phrase: ‘To meet the needs of people.’ That’s what Walt wanted to do. There were things in our society that frustrated him. Traffic. Education. Even collecting trash.”

“The entire underpinning [of Walt Disney World] was based on Epcot

As Walt talked, Marty took notes, and the full scope of Walt’s ambition fell into focus. In four decades, he had moved from black-and-white silent cartoons to color feature-length animated films, then to live-action movies and theme parks. Now he was talking about building a city. It made sense, given Walt’s history, Marty says. It combined everything he had done so far—turning fantasy into reality, blending education and entertainment, creating real worlds from imaginary ones.

“Walt was always trying to go beyond what he did before,”Marty says. “Walt made it very clear that he was not interested in what we did yesterday. He wanted to know what we could do today and tomorrow.”

During the planning and construction of Disneyland, Walt had been introduced to the basic concepts of urban design and slowly became a self-taught expert in the field. Such seemingly dry concepts as city planning and urban decay fired his imagination. When Disney’s Chief Archivist Dave Smith catalogued Walt’s office in 1970, one of the books on a shelf behind Walt’s desk was architect Victor Gruen’s The Heart of Our Cities: The Urban Crisis, Diagnosis and Cure.

“Walt was serious about that city,” Marty explains. “And he had a lot of work being done at the time” to explore its viability. Walt asked for Marty’s help to coalesce his thoughts so he could produce a film to explain the project, and, over the next several months, Marty wrote a script for a 24-minute film that detailed the “Florida Project.” In the film, an ebullient Walt explains the concept of Epcot—a full-scale city of the future where people would live, work, and play in comfort. An international shopping district would re-create scenes from around the world, and American industry would have a showcase for the latest technologies.

Walt shot the short film in October 1966. Eight weeks later, he was gone.

The brief-but-potent film, however, lived on. It was shown a handful of times in early 1967 to key constituencies: the Florida Legislature, invited guests (for a packed presentation in a Winter Park theater), and once on statewide television. The film proved vital in convincing both the Legislature and voters that Disney’s Florida Project should be approved, which it was. From the moment the project was given the go-ahead, Marty says, the Company’s resources were dedicated to getting Walt Disney World up and running and to regaining confidence in the absence of its founder and leader.

In October 1971, the first phase of Disney’s Florida Project—Walt Disney World’s Magic Kingdom—opened on time and on budget. And though it might have seemed on the surface that the Epcot idea had been abandoned, nothing was further from the truth, according to Marty. “So many of the things that Walt wanted to do, we did. We were already running a city.”

Indeed, the Reedy Creek Improvement District, a governmental body overseeing the development of the more than 40 square miles of land that make up Walt Disney World, was created during Walt’s final months with the intent of bringing Epcot to life. Its building codes and planning guidelines were initially crafted with an eye toward Walt’s plans for Epcot. “The entire underpinning [of Walt Disney World] was based on Epcot,” Marty reflects.

Without Walt, though, constructing an actual city seemed virtually impossible. “It was such a big idea,” Marty says, “not just beyond anything Disney had done, but beyond anything anyone had done.” And yet, the concepts behind Epcot were enormously compelling, in part because they represented everything that Walt had focused on in his final months.

By 1974, it was clear that Walt Disney World was an unqualified success. That May, Marty’s phone rang. It was Disney’s then-president, E. Cardon “Card” Walker. Marty recalls the brief conversation vividly: “He said, ‘What are we going to do about Epcot?'”

It became one of the most vexing, fascinating, and creatively overwhelming questions that has ever faced the Imagineers.

Marty tasked Imagineer Peggie Fariss with convening an unprecedented series of conferences to explore some of the most important topics of the day—among them, energy (this was shortly after the 1973 oil crisis), food production, communications, oceanography, transportation, and global affairs. Held in Florida beginning in 1975, they became known as the Epcot Forums, and one of the first people Peggie asked to participate was renowned science-fiction author Ray Bradbury. He remembers the Epcot Forums well—especially the humility with which participants approached them.

“We [as a society] didn’t know who we were,” Ray tells Disney twenty-three. “I told them that they should present the history of mankind to people. We needed to rediscover where we came from, and where we would like to be going, so I kept talking about this again and again.”

Other Epcot Forum participants included Melville Bell Grosvenor, former head of National Geographic; oceanographer Robert Ballard; researchers from the University of Arizona; and chief scientists from General Motors.

“What we found was quite interesting,” Marty says. “Almost everybody we met with said, in one way or another, that people didn’t really trust industry, they didn’t trust government—but they did trust Mickey Mouse.” The idea of blending Disney storytelling techniques with academic and scientific research was roundly endorsed.

Walt had envisioned a city where research-and-development techniques could be presented, but the problem was that nothing of the sort had ever been tried. On the other hand, the Magic Kingdom proved that a Florida theme park could work. And the 1964 World’s Fair still loomed large, as did previous Fairs, which had been used to showcase American ingenuity and global cultures.

“I had always dreamt of building a World’s Fair,” Ray says. “When I was 12 years old, I went to the [1933] World’s Fair in Chicago and fell in love with the future. If they could do that to me when I was only 12, it could happen to many other people. I went crazy; I went mad. I exploded with emotion! That fair caused me to go home and prepare myself for the future, to write about it, to change the future. Epcot could help other people do the same thing, to prepare them to explode with love and emotion, to encourage them to change the future.”

Epcot’s basic structure began as two distinct themed areas in different locations at Walt Disney World—both more serious and far-reaching in ambition, and more straightforward and simple (though futuristic) in design, than a typical theme park. And both areas drew inspiration from the World’s Fair concept that Ray and others had championed.

The first themed area was dubbed the Walt Disney World Showcase, and would explore the countries, people, and cultures of the world. Plans initially called for it to be built just south of where the Transportation and Ticket Center is today. The other was named the EPCOT Future World Theme Center, and was conceived as a vision of the future as seen through the eyes of American corporations. That collaboration with leaders of U.S. industry was always crucial to the Epcot concept, both as city and theme park. “Walt said there was no way any one company could do this,” Marty remembers. “It was all about ideas, about things that were happening in the world, and about Disney’s ability to communicate those ideas, to tell those stories.”

The Future World Theme Center, whose name was frequently shortened to “the EPCOT Center,” was proposed for the middle of the property. Walt had always touted the “blessing of size” as a key attribute of the Florida project. “We felt there was room for these two parks,” Marty says. “But as we tried to sell the idea [to corporate sponsors], we weren’t getting very far. One day, we had a big meeting with [top Disney executives] Card Walker and Donn Tatum. John Hench and I looked at the two models, and we just put them together.” The two legendary Imagineers had made a seemingly simple change, but it worked.

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With the basic design concept for Epcot settled, Ray Bradbury found himself spearheading the development of one of the signature attractions, a concept called Spaceship Earth, which built upon his passion for telling the story of human beings. It would be the centerpiece of Future World. For Ray, its importance could not be overstated.

“They put me in charge of writing the original script for Spaceship Earth, to tell that wonderful science-fiction story inside it,” Ray says, his voice bursting with pride nearly three decades later. “And when you come out, you go into the future. You’ve been in a spaceship, a time machine, you’ve left the Earth, you’ve gone to the moon, and if that isn’t a great start, I can’t think of one!”

Some of the most storied names in Imagineering history—including John Hench, Dorothea Redmond, Tim Delaney, Harper Goff, and Herb Ryman—conceived remarkable images of what Epcot could be. These kinetic, evocative paintings and drawings helped cement the notion that Walt Disney World could convey more than fantasy, that a vacation could encompass exploration, discovery, and learning.

What had been two disparate concepts began feeling more and more like a uniform whole as Epcot took on the hourglass shape so familiar to today’s visitors. Future World anchored the north side, with World Showcase laid out around a large lake on the south. Conceptually, they’re radically different, but together, they contain an important underlying thread: the notion of progress, of working together to achieve a better tomorrow. One part of Epcot shows us what is possible, the other shows us who will make it happen: We will. By understanding and celebrating our differences, we can create a better future.

“The whole of Epcot teaches us how miraculous we are,” Ray says. “We are very special people. We are part of something that began millions of years ago. So, all the time, on every side, Epcot points to you and says, ‘You are individual. You are creative. I hand you the future; step into it. Believe and go forth.'”

By its placement just inside the main entrance, Spaceship Earth would serve as a beacon to guests, its location encouraging them to begin their visit with a ride through human history, communication, and innovation. From there, they would be ready to more fully appreciate the opportunities, challenges, and subjects being presented to them.

Inside Future World, Spaceship Earth would only be occasionally visible, with the huge hub of CommuniCore (now Innoventions) often obscuring its view. But from World Showcase, the geodesic sphere would almost constantly loom on the horizon, a subtle reminder that our cultural connections drive the progress of our never-ending trip aboard Spaceship Earth.

Likewise, Epcot itself was designed to be situated at the geographical heart of Walt Disney World—since it was the center of so many of the ideas contained in Walt’s final visions. By 1976, the concept of Epcot began to make perfect sense as a theme park. But it still had to be built. Not even the initial phase of Walt Disney World was as large. Indeed, Epcot was, for many years, the largest single-site construction project ever undertaken, requiring more than three years of around-the-clock labor. And it presented its share of logistical challenges.

“When we started on Spaceship Earth,” Marty explains, “they wanted to put it on the ground and do three-fourths of a sphere. A group of Imagineers went to John Hench (who had conceived of making Epcot’s visual icon a full geodesic sphere) and said, ‘We can’t do this.'” John came up with the solution: Create two hemispheres and hang the bottom from the top.

Inside The Land pavilion, the single largest attraction in Epcot’s Future World, there was a smaller problem that was no less pressing. Working in conjunction with the University of Arizona, Imagineers had designed a massive greenhouse to showcase new concepts in agriculture. But plants need to be pollinated, and pollination usually requires bees… and bees don’t typically mix well with large numbers of people. To this day, plants inside The Land are pollinated by hand, an exacting process.

Then there was the seemingly simple issue of where to place World Showcase pavilions. For a while, the United States was front and center, the transition point from Future World to World Showcase, much as the “host” pavilion had always been at a World’s Fair. But World’s Fairs are temporary. This was forever. Should America really be entitled to position itself more prominently than other countries?

Ultimately, the United States was placed at the far end of World Showcase. Guests wanting to see its presentation would have to pass by and discover other countries and cultures. Mexico and Canada, America’s neighbors to the south and north, became the entry points for guests arriving from Future World.

As Epcot progressed, a thousand challenges and problems needed to be addressed, each as unique as the project itself. As the kaleidoscopic, tumultuous decade of the 1980s began, construction continued on this Walt Disney dream. Advertising and public relations programs were developed to herald “The Dawn of a New Disney Era” and, perhaps most impressively, the promise that “The 21st Century Begins on October 1, 1982.”

the kind of hope and optimism that Walt himself felt so deeply”

When that day finally arrived, it felt to Ray as momentous as the actual turn of the century did years later. Perhaps more so. Doves flew past Spaceship Earth. Performers clad in futuristic white jumpsuits sang, danced, and imparted a sense of jubilation and optimism. “Through the crowd came John Hench,” Ray recollects, “and when he held me and hugged me, I thought, Oh, my god. This is the greatest thing! It is the greatest moment in my life, in my world, to be part of the birth of Epcot.”

Like the world around it, Epcot evolved in the decades that followed. Technologies that had seemed impossibly far off became familiar. Attractions were updated to reflect new developments and were sometimes changed entirely—the old giving way to the new just as Walt had promised from the start. But at its heart, the spirit that infused Epcot throughout its development, its construction, its opening, and its infancy never wavered. Epcot may seem different today, Ray says, and that’s precisely the point: “We can keep growing with it. We can change parts of it. We can even rebuild parts of it. But it will continue to influence us.”

“Epcot,” Marty concludes, “is about trying to communicate hope and optimism to people…the kind of hope and optimism that Walt himself felt so deeply.”

By D23’s John Singh with special thanks to Steven Vagnini for his research and contributions.