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Just in time for Halloween, here come the Muppet monsters! Right from the start, the Muppets have meant a multitude of multi-hued monsters. Jim Henson’s soft spot for lovable outsize ogres is reflected in the opening of his first official pitch in 1969 for what would become The Muppet Show: “The time is right for a variety show hosted by dogs, frogs, and monsters.”
The monsters were given pride of place in the iconic title sequence of The Muppet Show, starting in the second season in 1977, in which Muppet favorite Sweetums, Timmy Monster, big blue Thog, and the Mutations strut on stage to kick off the show’s theme song. The Muppet Show naturally offered some memorably monstrous moments, such as Julie Andrews singing “I Whistle a Happy Tune” while pursued by the monsters (who, it turns out, only want her autograph), and towering Thog stomping over a landscape during the song, “I Feel the Earth Move (Under My Feet).”
These cuddly if oversize creatures were truly spotlighted in the 1979 TV special The Muppets Go Hollywood. In the special’s opening number, Doglion, Timmy Monster, Mean Mama (wearing a fetching purple gown), and the Mutations create a monster hit singing and dancing “Hooray for Hollywood.” So this October 31, do the old soft-shoe as a Halloween homage to the Muppet monsters—they’re each just as sweet as Sweetums himself.
He prefers to be called a “cartoonist,” but few other artists working in animation today can boast a career as varied as that of Floyd Norman. From the 1950s to today, Floyd’s diverse career, insightful viewpoint, and unflinching honesty truly make him a Disney Legend.
I love the Haunted Mansion at Disneyland… so much so that it inspired me to have a Disneyland-style Haunted Mansion wedding. People thought I was crazy and that it was a huge undertaking, which drove that passion even deeper to develop and design something our wedding guests would get a kick out of and truly feel that they were somehow transported to the Haunted Mansion.
We built iconic scenes from the Haunted Mansion with the hitchhiking ghosts pointing you in the right direction . . .
Everything was made from scratch, from the bat stanchions to the Haunted Mansion wall plaques. The caretaker, the tea mummy, the old man, and the elaborate portraits that changed with the sounds of lightning were all handmade. We built iconic scenes from the Haunted Mansion with the hitchhiking ghosts pointing you in the right direction with their thumbs, and our wonderful wedding cake was baked by my mother in-law, Diane, and my wife, Melissa. My friend Anthony, who at the time was putting on a Zombie Walk to benefit a local charity, was pulled in as he has always wanted to create a bride and groom from the Haunted Mansion. He did a heart-beating bride chasing the groom, and he even put glasses on him—nice touches all the way around.
We had our wedding in the Wee Kirk o’ the Heather at Forest Lawn Cemetery
I remember the months and months of developing just the right color tone, size, and layout of the Haunted Mansion’s hall of doors wallpaper so that it mimicked the same color tone when you take a picture of it and it turns a purple tone. (You have to be a true Haunted Mansion Disney geek to know what I mean.) That wall is blue but when you take a picture of it (you’re not supposed to ’cause the spooks are frightfully sensitive to bright lights), it has a purple tone to it. Most people don’t even realize it but, yes, months of research proved that point. As with any true Disney geek, one final thing in the nature of haunts is that we had our wedding in the Wee Kirk o’ the Heather at Forest Lawn Cemetery as it had the most similar look to the Mansion (in Florida). It’s also where Mr. Disney’s gravesite is. We found out that my wife’s grandparents got married there, too!
It was a truly amazing Disney geek wedding.
I think the geekiest Disney moment from my wedding is when my wife and I wore our bride and groom Mickey ears as we entered our reception with “Wish Upon a Star” sung by Gene Simmons, yes Gene Simmons. Then when I went to pull the garter belt off my wife’s leg, the background music was Snow White and the Seven Dwarfs’ “Heigh Ho, Heigh Ho.” It was a truly amazing Disney geek wedding.
Treasures of the Walt Disney Archives, presented by D23: The Official Disney Fan Club, an exhibition which encompasses more than 300 artifacts from nine decades of Disney history, opens at the Museum of Science and Industry, Chicago (MSI) on October 16, 2013—the 90th anniversary of The Walt Disney Company.
The exhibit showcases the creative accomplishments and innovations of one of Chicago’s native sons, Walt Disney, and the ongoing legacy of the company that bears his name. From Mickey Mouse and Mary Poppins to Captain Jack Sparrow, the exhibition features many artifacts from Disney’s rich history that have not been widely seen by the public—including drawings; props; costumes; artwork from classic Disney animated films, theme park attractions, TV shows and live-action films; plus items from contemporary Disney milestones. This exhibit will run at MSI through May 4, 2014 and is presented by Walgreens.
“Treasures of the Walt Disney Archives showcases the creativity and innovation that has defined Disney for 90 years,” said Robert A. Iger, chairman and CEO, The Walt Disney Company. “We’re proud of this heritage, and we are very pleased to share this rare glimpse into our rich history with Chicago’s world-renowned Museum of Science and Industry.”
In addition to myriad fascinating artifacts that are sure to stir childhood memories and be familiar icons to many, the exhibition will feature hands-on, interactive stations that will bring Disney technological breakthroughs in animation and motion pictures to life. Guests can explore the technology behind the 53 animated Disney feature films and even learn the steps to drawing some favorite Disney characters in the “Animation Academy.”
“Through this exhibit we’re pleased to showcase Walt Disney as both a master storyteller and innovator whose creative legacy continues to inspire people of all ages,” said David Mosena, president and CEO of the Museum of Science and Industry, Chicago. “Guests will be immersed in Walt Disney’s ‘can do’ spirit, optimistic outlook and never-ending curiosity that propelled him through his impressive career. This spirit continues to be the creative inspiration behind many of the incredible experiences created by Disney today.”
The Early Years
Travel back to Walt’s childhood and younger years to learn about the history behind Walt’s creative genius. From his initial interest in drawing, to establishing his first animation studio and ultimately deciding to move to Hollywood, this first gallery presents Walt’s backstory to set the stage for the legendary brand he later created.
Early Hollywood
Here, guests will get the chance to understand Walt’s role as a film pioneer when he first moved west. Beginning with his silent animated films, Walt experimented with the production of animation, eventually culminating in the creation of fan favorite Mickey Mouse. The success of his cartoons—featuring such icons like Mickey, Donald Duck and Goofy—led to the creation of his first full-color, hand-drawn animation feature, Snow White and the Seven Dwarfs in 1937.
Animation Tools & Techniques
Learn how Walt’s artistic accomplishments and storytelling paved the way for an era of invention and innovation. Following Snow White and the Seven Dwarfs, Walt created classic Disney films in succession: Pinocchio (1940), Fantasia (1940), Dumbo (1941) and Bambi (1942). Learn about Walt’s contributions to the production of animated films— including the invention of the storyboard, perfecting character development and personality animation, creating stylized backgrounds, and the creation of the multiplane camera—all of which set the bar for the future of animated films.
Walt: Showman of the World
By the late 1940s, Walt Disney was a household name for creating quality films for family entertainment. But Walt wanted to expand his talents into the realm of live-action moviemaking. Discover how he made the transition from animated classics to his full-length, live-action movies, in addition to dabbling in television. During this period, Walt released movies Treasure Island and 20,000 Leagues Under the Sea and television series Disneyland, The Mickey Mouse Club and Zorro.
Mary Poppins
This special area of the exhibition is dedicated to the 50th anniversary of the release of Mary Poppins. The film was nominated for 13 Academy Awards and won five Oscars, including Best Actress for Julie Andrews in her very first film role, Best Song (“Chim Chim Cheree”), Best Music Score, Best Film Editing and Best Visual Effects.
Theme Parks
This area salutes Disneyland®Park in California and Magic Kingdom®Park in Florida, showcasing artwork, Audio-Animatronics® characters, and memorabilia from such popular attractions as it’s a small world, Great Moments With Mr. Lincoln and The Hall of Presidents, as well as early plans and correspondence for Walt Disney’s vision of Epcot.
Disney Today
Explore how audiences today enjoy Disney. The Walt Disney Company has adhered to the creativity and business spirit of its founders from the first live-action films Disney released, like 20,000 Leagues Under the Sea, to more contemporary hit films, such as Pirates of the Caribbean.
Animation Academy
Experience the artistry, storytelling and technology still used in the Disney animated films of today. Since The Little Mermaid was released in 1989, Walt’s legacy has continued with more hit films like Beauty and the Beast, Aladdin, The Lion King, Pocahontas,The Princess and the Frog, Tangled and Wreck-It Ralph. Explore the innovations used during this second “Golden Age” of animated films, like morphing and 3D painting/rendering techniques
From the first “fully-synchronized” sound cartoon to the first fully computer generated animated feature, Disney has a long list of “firsts” in creative innovation under the company’s belt. Join us for a look back at 20 of these monumental moments in Disney history as the company celebrates its 90th anniversary.
First use of three-strip Technicolor in cartoons, with Flowers and Trees, which helped popularize the Technicolor process.First full-length animated feature, Snow White and the Seven Dwarfs.First use of “storyboards” to help plan out the action of a film (animated shorts and features, beginning with Steamboat Willie in 1928 and now used by the entire motion picture industry to plan film shooting, live action and special effects as well as animation).First use of stereophonic sound in motion pictures, developed as “Fantasound” for Fantasia (1940).First motion picture producer to embrace the new medium of television (at a time when all other producers saw TV as a threat, Walt saw it as an ally and used it to promote his films and his new theme park, Disneyland). Disney made two television specials in 1950 and 1951, and went on the air with a weekly show in 1954.First use of the “mini-series” concept (as part of the anthology television show), with programs like Davy Crockett and The Swamp Fox.First “theme park” with Disneyland, Walt created the first outdoor entertainment center for the entire family.First “stereo” television/radio simulcast, using both FM and AM stations to broadcast different channels (The Peter Tchaikovsky Story).First use of three-dimensional animation on a regular basis, with Audio-Animatronics (introduced in 1963 at Disneyland’s Enchanted Tiki Room and significantly enhanced for Great Moments with Mr. Lincoln and It’s a Small World at the 1964 New York World’s Fair).First motion picture company to release its films (or parts of its films) specifically for the educational market.With the re-recording of Fantasia in 1982, first film recorded in digital sound.First original motion picture soundtrack recording ever released, Snow White and the Seven Dwarfs.First animated feature ever nominated for Best Picture Academy Award, Beauty and the Beast.First full-length computer-generated animated feature, Toy StoryFirst network broadcast in high-definition television (ABC—Wonderful World of Disney aired the live action version of 101 Dalmatians.)First film ever produced and shown using digital technology (Tarzan—digitally animated film shown in the U.S. with filmless projection systems).First licensing of TV episodes (from ABC and Disney Channel series) for download on Apple’s iTunes Music Store.First 3-D digital-cinema theatrical release, Chicken Little.First full-length movie to be sold via digital download, on Apple’s iTunes Music Store, High School Musical.First fully computer generated feature ever nominated for Best Picture, Up.
A vacant roadside motel, suffocating coffin-like suitcase, and a monster lurking in the shadows make ABC’s Halloween special the most terrifying adventure our Toy Story characters Woody, Buzz, and Jessie have faced yet. Toy Story of Terror! picks up where Toy Story 3 left off, sending Bonnie, her mom, and the toys on a road trip to grandma’s house with an unexpected overnight stop along the way. It’s Pixar’s first made-for-television short and wraps in a Halloween theme that gave Pixar creators the freedom to pay homage to their favorite classic horror films such as The Shining, Predator, and Silence of the Lambs.
The scariest thing about Toy Story of Terror! or any horror/thriller flick is the unknown.
And with television commercial breaks sprinkled throughout the short, director Angus MacLane and his team had a great time figuring out just where to leave you before the commercials hit. “One of the most satisfying format differences was having the ability to end on a down beat,” laughs Angus, who also directed Pixar’s Small Fry and BURN-E shorts. “We had to figure out how to put the characters in bad situations right before the commercial break. And each gets progressively worse. So we kept trying to outdo each one.” It became a game for his team to come up with story arcs to leave you hanging during each break. “I’m personally very excited about seeing it with commercials because I think it might play unintentionally hilarious when you cut to a fabric softener commercial right after Jessie gets buried alive.” It allows the characters to get picked off one by one as the story is told.
The short brings back the A-list Toy Story cast, including Tom Hanks as Woody, Tim Allen as Buzz, Joan Cusack as Jessie, and reintroduces Combat Carl, who appeared briefly in the original Toy Story. “I wanted to bring him back because he worked so well in the first movie as far as elevating the danger and telling the audience what’s at stake,” Angus explains. “He’s the ultimate personification of the ’80s action movie hero—this amalgam of a superhero military character who has one liners, a can-do attitude, and humor that comes only in irony.” Angus was inspired by the G.I. Joe Adventure Team action figure for the character.
As for the horror references throughout Toy Story of Terror!, they’re everywhere. The motel key seen in the short was inspired by the one used at the Overlook Hotel from The Shining. And Angus points out that this isn’t the first time Pixar has made reference to that film.
“Sid’s house from the first Toy Story movie also makes reference to The Shining with its carpet,”
he says. Then there is Combat Carl, voiced by Carl Weathers, who played Dillon in 1987’s horror film Predator. “The introduction of Combat Carl in the short is a direct reference to a line in Predator, when Carl says ‘over here, look over here,’” Angus says. There’s another line in Toy Story of Terror!, “I’m coming to get you Betsy,” that references “I’m coming to get you Barbara” from Night of the Living Dead.
And a Pixar short wouldn’t be complete without hidden references to other Pixar projects. “All of the gravestones in the horror film scene have deceased Pixar character names on them,” Angus continues. “It’s hard to read them, but if you look carefully, you can see one says ‘Gusto’ from Ratatouille, ‘Coral the Clown Fish’ from Finding Nemo, and you get a close-up of a gravestone that reads ‘Simon J. Paladino’ (Gazerbeam), who died in The Incredibles.” The gravestone says, “a public servant with a unique vision,” which is a reference to the character’s laser-blasting eyes.
While all the references to horror and Pixar films are fun, Toy Story of Terror! delivers on the heart and unique storytelling we’ve come to love about Pixar. “First and foremost, it’s emotionally about Jessie’s journey and revisiting her unfinished fears of being abandoned and being stuck in a box,” Angus says. “She’s overcoming those fears and finding her own voice—becoming the superhero that she can be.”
It’s a modern classic Disney transformation number where everything changes for the character, like Ariel’s yearning to be “part of your world” in The Little Mermaid or Belle wanting “more than this provincial life” in Beauty and the Beast. It gives you goose bumps and will be stuck in your head the rest of the day.
Elsa’s character supervisor, Wayne Unten, has heard “Let It Go” more than any of us. He had the considerable job of animating a character who could match the Broadway diva Idina Menzel’s vocal strength, expressions, and emotion. We caught up with him at the Walt Disney Animation Studios in Burbank, California. And as he tells us below, on his journey animating this segment of the film, Wayne had to really set all his creative barriers aside and let it go.
Elsa’s character supervisor Wayne Unten, surrounded by his Frozen colleagues, tells how he brought “Let it Go” to life in the film.
Mechanics Versus Emotion
“Before we start animation, we have a story reel that tells us what needs to happen in the shot. But it doesn’t really tell us how the character’s feeling and what the character’s thinking; that comes in the animation. So we do our homework and think about the scene and the lyrics. We’re not thinking about it as just a song, it’s acting. Elsa’s telling us something; she’s communicating something to the audience. So every line has purpose behind it. There’s something that you’re trying to communicate.”
Elsa’s Backstory
“Her whole life she’s been really controlled by this fear; she’s living in fear and it’s awful for her, but she’s concealed, she’s trying to not let her power show. It’s finally exposed, and she has to leave her kingdom; it’s very sad. But at the same time, she’s free to be who she is and there’s a joy in that.”
The Creative Process
“I did some thumbnails and plotted something out, but I didn’t quite have the feeling that the directors wanted. It didn’t have that energy quite yet. So I went back to the drawing board. Literally, I locked myself in my office, turned up the volume and really thought about it. I was singing it out loud when no one was here. I was in my shower singing. I acted in front of the mirror and started thinking about the poses, clear poses, and then composed them into what’s called a blocking pass. I showed the main poses just to get the buy-in from the directors—we show our work to all our peers and we get feedback. My goal was to really get across how Elsa’s going to finally use her powers and throw away everything she’s ever known. And then she becomes this beautiful thing. She lets her hair down, literally.”
Inspiration
“Also something else I like to do is I like to look at the voice actors and I listen for certain things. When Idina Menzel came in, she talked a lot about singing and how her diaphragm moves when she’s taking her breath or she’s releasing that. So these are things that I’m looking for. I’m looking for little things that I can put into my animation just to make it a little bit more believable… Something that’s specific to what she would do, and that we get out of the vocal performance. When John Lasseter looked at the entire sequence, he reminded us to make sure we’re thinking about the breathing, because that’s so key and it makes it feel more alive. In reality, it’s just puppets in the computer, but we want to tease the audience into thinking that these characters are real and alive.”
Disney Legend and former Imagineering executive Tony Baxter shares his wealth of knowledge and experience gained from dreaming up iconic theme park attractions throughout his Disney career.
Some of Tony’s recent accomplishments include the restoration of the Disneyland submarines (a sentimental favorite of Tony’s) with Finding Nemo Submarine Voyage (2007), the re-opening of an enhanced Sleeping Beauty Castle Walkthrough (2008), an upgraded restoration of Great Moments with Mr. Lincoln (2009), Star Tours — The Adventures Continue (2011), and Fantasy Faire (2013).
Find out more about Tony’s concept for a never-realized Mary Poppins attraction, here.
We are two sisters who love everything Disney! Our love for Disney started at a very young age through frequent Walt Disney World family vacations and small obsessions with all of the Disney animated classics. As children, we often had a hard time picking exactly which Disney movie we would watch next. My favorite is Beauty and the Beast and Katie’s favorite is 101 Dalmatians though Katie says I always had to watch Bedknobs and Broomsticks over and over. As we continued to grow up, our bond and friendship became stronger and stronger. I can attribute much of the closeness of our relationship to the Disney magic we experienced over the years. Now, we spend a lot of time learning as much as we can about the Disney parks and try to visit as much as possible. We follow all of the latest Disney news and call each other every day to keep one another up on the Disney action.
I was Belle, Steamboat Willie, and Snow White. Katie was Jasmine, Cruella De Vil, and Sorcerer Mickey
In 2012, we took our first trip, just the two of us—and had a blast! We were able to be little kids again, grab whatever FastPasses we wanted, and have Mickey-shaped cupcakes for breakfast. Later that year, we had the opportunity to go back to Disney with our entire family. Each day, Katie and I wore different Disney character-themed outfits. We got the ideas from a blog we follow called Disney Bound. During our trip. I was Belle, Steamboat Willie, and Snow White. Katie was Jasmine, Cruella De Vil, and Sorcerer Mickey. On the last day of our trip, we each went as Mickey wearing a black shirt, red pants, and yellow shoes. We were so excited when guests walking by knew who we were dressed as.
One of our favorite rides is Haunted Mansion. One Disney trip, we set out to ride the Haunted Mansion 10 times. Our trip was planned for five park days. We were able to split up the number of times we rode the ride into several of the days. By the end of our trip, we had accomplished our goal. One of the things that stands out to me when going to the Disney parks is the amount of detail that surrounds you. It was amazing to see that every time we hopped into our doom buggy, we still were able to pick out things we hadn’t seen before.
We can’t wait to go back.
When we try to get our Disney fix when not in the Disney parks, we like to immerse ourselves with Disney knowledge. We love to watch the movies, read books, magazines, blogs, and articles. We even listen to many Disney podcasts. We also love to order the Walt Disney World vacation planning DVDs and watch inside-the-park specials. We are always reminded of our amazing adventures and lasting memories. We can’t wait to go back.
On October 1, 1983, EPCOT Center premiered a thrilling new adventure, which took guests from the ocean’s depths into outer space.
Horizons celebrated its opening in grand style on October 1, 1983.
We celebrate the anniversary of Horizons, the much-beloved former Epcot pavilion that treated riders to an inspiring vision of life in the 21st century. Located where Mission: SPACE now stands, Horizons sought to present a plausible peek at future life in a world where mankind has colonized the oceans, made the deserts bloom, and established a presence in space. Although it closed in 1999, Horizons remains a fan favorite today and holds a special place in the hearts of many Disney enthusiasts. To honor its anniversary, here’s a look back at how this landmark attraction came to be.
Opening a year to the day after EPCOT Center was unveiled, Horizons was a late addition to the Epcot lineup. Not part of the original Future World concept, it was instead created from scratch for a specific sponsor. Talks with General Electric about EPCOT participation began as early as 1976; the company had long ties with Disney going back to before the Carousel of Progress‘ debut at the 1964–65 World’s Fair. Many G.E. executives from those days were still with the company when work began on Epcot Center, and they were eager to take part.
G.E. felt that since their company’s interests were so diverse, they should not be limited to existing pavilion concepts such as Space, the Land, or the Seas. Instead, Imagineers revived a concept that had been discussed previously, a pavilion of “Invention & Enterprise.” This show would depict the history of inventions and how they shaped the course of history. In late 1977, Rolly Crump and his design team were moved from working on the Life & Health pavilion to this new attraction; in later years, the show’s development would be taken over by Collin Campbell and George McGinnis.
A year passed, and after much negotiation a deal was proposed by which G.E. would continue its sponsorship of the Carousel of Progress, now located in the Magic Kingdom, and sponsor a new “Science and Invention pavilion” in EPCOT Center. This would be a new Carousel Theater show with a revised design that placed guests at the center of the theater with stage sets rotating around the outside. Looking at the history of inventors and inventions, it would conclude with a “look into the future” and potential creations of science and invention.
This 1979 rendering by Herbert Ryman shows his vision for a Science and Invention pavilion.
As G.E. finalized its agreement to participate in EPCOT Center, the show concept was refined. The Carousel family was removed from the show, and it was debated whether to include Edison as narrator. Another show was outlined, entitled The Incredible Time Machine: A Journey Into The Worlds of Science and Invention, which took place in a “time-ship” theater that visited Menlo Park and other sites.
These concepts were rejected by Reginald Jones, then chairman of G.E. As Marty Sklar would later say, “They told us our idea stunk.” Jones sought an experience more forward-looking and spectacular than the Carousel of Progress. In G.E.’s words, the new show “must not dwell on the past; it must be dedicated to the future.” Despite the continuing guest popularity of Carousel of Progress, Imagineers returned to the drawing board. G.E. again considered involving themselves with the Space and Seas pavilions, as well as a new version of Science and Invention that would incorporate an IMAX theater.
Imagineers Marty Sklar, George McGinnis, Claude Coats, and John Hench “test drive” a mockup of a Horizons ride vehicle.
A large team from Imagineering and G.E. began to develop the show; Claude Coats served as Show Designer until George McGinnis took over the role. Claude, architect Bill Norton, and industrial designer Bob Kurzweil created a preliminary layout for the attraction. After a final storyline and layout were developed, Tom Fitzgerald’s story team added humanizing details to the themes established by George, Marty, and John Hench.
Ned Landon joined the team as the G.E. representative in 1979; the company advised on everything from pavilion lighting to what a kitchen of the future might look like. Ride vehicles, made from Lexan polycarbonate, were operated with G.E. motors and drive systems, and a G.E.-made robot camera provided a live aerial view of the park to the pavilion’s corporate lounge.
A proposed poster for Horizons, when it was still to be titled “Century 3.”
Originally called “Century 3,” the pavilion intended to show what America could achieve in its third century. From a 1980 press release:
The Century 3 Pavilion, presented by General Electric, will celebrate the envisioned technological achievements of America’s third century… the years of the 21st century leading to the U.S. Tricentennial in 2076… and what these advances will mean to each of our lives.
Visitors to the pavilion will see the ever-expanding opportunities and choices for tomorrow’s world… and the important role their decisions will play in making those visions come true in Century 3.
By the time G.E. officially signed on in October 1980, the name of the pavilion had been changed to FutureProbe. This title lasted until May 1981; as Ned Landon would famously say, “We always thought it had a rather uncomfortable medical connotation.” Several new titles were proposed, including Great Expectations, but eventually they settled on Horizons. As Landon said, “We thought Horizons was just right. There always is a horizon out there. If you try hard enough, you can get to where it is—and when you do, you find there’s still another horizon to challenge you, and another beyond that.”
Now, let’s board one of those trademark four-person vehicles for a virtual look back at a true Imagineering masterpiece.
A trip aboard Horizons began in the FuturePort—a transportation hub of tomorrow, where kaleidoscopic travel posters depicted the ride’s destinations. Designed by Gil Keppler, the area also featured the pavilion’s theme song, “New Horizons,” by George Wilkins. Richard and Robert Sherman were originally assigned to write the ride’s theme; one example, from June 1980, was entitled “Tomorrow’s Windows.” In October 1980, they wrote “Tomorrow is the Rainbow,” and this was later rewritten as “Reach for New Horizons.” Ultimately, G.E. desired something that felt less like traditional Disney fare.
The first act of Horizons, “Looking Back at Tomorrow,” examined the future through the eyes of past visionaries. A series of projections showed a man flying with the assistance of caged birds and other improbable schemes from the past. Jules Verne appeared, aboard his ship from 1865’s From the Earth to the Moon, with his pet dog and an uncaged chicken floating freely in the lavish Victorian interior.
Next came the whimsical Paris of 1950 as envisioned by French author and illustrator Albert Robida, followed by the Art Deco future of the 1930s and ’40s. While a leisurely fellow gazed out the window, a robotic butler vacuumed behind him. Upstairs, a fashionable blonde soaked contentedly in a bubble bath as she watched television. (The mammoth, black-and-white set aired a rendition of “There’s a Great, Big Beautiful Tomorrow” from the Carousel of Progress, as performed by actor Larry Cedar). Back downstairs, an automated machine gave an older gentleman a robotic haircut and shoeshine, while a robotic chef had gone haywire and was wreaking havoc in the kitchen.
Then came the films of the past; black-lit theater marquees advertising science fiction films from the early years of cinema. This idea emerged from an earlier concept for CommuniCore, the “Fantastic Flick Cinema,” which would have shown perspectives of the future from the films of yesteryear.
The Neon City’s visual style continued in “the future from the ’50s,” a panorama of jet-age futurism familiar from The Jetsons. Early plans for the scene included fully dimensional sets, but these plans changed in favor of black-lit wire frames due to budget concerns late in the ride’s development. Any savings were diminished, though, when John Hench decreed that the scene needed a large spire to draw the eye, and constructed the towering “Sky High School” to use the full height of the building.
Horizons passengers next entered the Omnisphere for a look at cutting-edge technologies of the day. Imagineers placed two Omnimax screens together for the first time anywhere to create this massive projection surface 240 feet wide and 80 feet high. The idea of using IMAX in Horizons originated with Imagineer Dave Burke; George McGinnis had experimented with curved Omnimax screens on a previous project and selected that process instead. Original plans called for an Omnisphere—formed by three adjacent screens—to serve as the ride’s grand finale; it was later moved to the attraction’s midpoint.
Eddie Garrick filmed the 70 mm Omnimax scenes, capturing subjects such as undersea divers and a space shuttle launch. Garrick’s team designed the technology required to film many of these subjects themselves, leading to several innovations; the spiraling DNA chain and space station wireframe represented the first use of computer animation in an Omnimax film. Micro-photography of growing crystals was another Omnimax first, as was the computer-enhanced Landsat photography. Low-frequency sonic transducers were placed in ride vehicles to add a rumbling effect during the film’s space shuttle launch and a bass oomph to Wilkins’ booming score.
The third act of Horizons, “Tomorrow’s Windows,” illustrated life in the 21st century. The tour began in the “Urban Habitat”—home to the attraction’s narrators; it’s no coincidence that the family strongly resembled the cast of the Carousel of Progress—right down to the familiar family dog.
Riders found their host playing a tune on his “symphosizer,” while his wife conversed with their daughter on the holographic telephone. Passing through the couple’s hydroponic garden, riders arrived at the desert farm of Mesa Verde where the daughter and her family lived. Here, scented air was blown toward riders by the Imagineering “smellitzer” fragrance cannon. The rich perfume of oranges brought the desert orchard to life and became an attraction hallmark.
Mesa Verde, once desert, had been converted into a lush oasis; a citrus orchard stretched into the distance tended by robotic harvesters. “Helium lifters” loaded the crops for transport to market. Originally developed by Claude Coats, the scene used forced perspective to great effect in making the small space appear vast.
The technologies seen here were developed with the help of expert consultants. Dr. Carl Hodges, who also advised on The Land, provided guidance to Imagineer Alex Taylor for the futuristic farm. When Taylor originally pitched the idea of designing these genetically engineered hybrid crops (“loranges,” “pepcumbers,” and “pinanas!”), Hodges’ team thought that Disney wanted actual, living futuristic plants. They could make it happen, they told him enthusiastically, but they might not be able to have it done by opening day!
Next came the family’s Mesa Verde home. In the kitchen, father (who bore a striking resemblance to Disney Studio veteran and voice actor Pete Renoudet) was trying to decorate a birthday cake, but his son seemed more interested in playing with the voice-activated cupboards. A teenage girl in the next room, meant to be doing her chemistry homework, talked to her boyfriend via an enormous wall-sized videophone. The boyfriend, we’re told, was away studying marine biology on a floating city. Imagineer Tom Fitzgerald portrayed the boyfriend on film; the ride’s designers dubbed his Audio-Animatronics® figure counterpart in the next scene, “Tom II.”
Riders next descended into the undersea world of Sea Castle, where a class of young children—and their pet seal, Rover—prepared for a diving expedition. Two of the students were modeled on show designer McGinnis’ own children; Scott (then 5) appeared as a boy getting licked by the seal and Shana (then 7) became a young blonde girl who sat tapping her toes impatiently. Outside the floating city, diners were seen enjoying dinner through a row of bubble-shaped windows; the young divers then re-appeared, swimming underneath the vast city as the narrators touted the wealth of riches available in our oceans.
Horizons’ final destination was space station Brava Centauri. Amid a field of stars, a series of rotating stations could be seen in the distance. Consulting on their design was Princeton physicist Gerard K. O’Neill, an advocate for space colonization and designer of the “O’Neill Cylinder,” on which the designs for Brava Centauri were based. Inside the colony was a zero-g gymnasium where inhabitants could exercise in rowing or bicycling simulators; a low-gravity basketball game was also underway. From a tunnel, riders could view the rotating interior of the colony; an eight-foot spherical model was built for this effect. It required 8,000 miniature lights to bring life to Shim Yokoyama’s painting of the homes and recreational facilities of the station interior, and sharp-eyed guests might have even noticed a hidden Disneyland among the station’s features.
In the docking port, the shuttle Santa Maria had arrived. As little Tommy floated around the room with his dog, Napoleon, his father tried to retrieve the child’s stray magnetic boots. This scene transitioned to a facility where giant crystals grew in microgravity, designed with input from NASA and the Jet Propulsion Laboratory. Finally, guests arrived at the party, where everyone had gathered to wish a happy birthday to the narrators’ grandson. Appearing via holophone were the narrators, their granddaughter from Mesa Verde, and her “beach-boy” boyfriend.
In the early design of Horizons, show writer Marc Nowadnick developed a post-show area called “FutureFair” to highlight G.E. products and services. Jack Welch, chair of G.E., vetoed the idea because he thought it “too commercial.” One proposal for the post-show had been a tunnel which carried guests on a moving belt past images highlighting various G.E. businesses. Having studied the mechanics of synchronizing projections to ride vehicles, George McGinnis revived the idea when his planned Omnisphere finale was moved to the ride’s midpoint. The rejected post-show idea became the famous “Choose Your Tomorrow” sequence at the end of the attraction. Now, after leaving Brava Centauri, Horizons passengers were to return home via transportation of their own choosing.
A 50-foot-long traveling screen was developed by Marty Kindel and, combined with tilting and vibrating vehicles, it created a simulator experience. Riders chose one of three possible destinations; the result with the most votes became their return route to the FuturePort. Options included a hovercraft flight through the desert, a solo-sub from Sea Castle, and a shuttle to Omega Centauri. Plans originally included a fourth film, a maglev train ride through Nova Cite, but that idea was abandoned.
Special effects veteran Dave Jones spent two years designing, constructing, and filming the miniature sequences for the films. The desert ending was the longest continuous sequence ever done with miniatures and required an 86-foot model. It was filmed in an enormous hangar at the Burbank airport, while the space sequence was shot on Stage 3 at the Disney Studio Lot. For the ride finale, the films were rear-projected onto screens with G.E. Talaria video projectors. Concerned about visual intrusion from neighboring screens, G.E. requested that flaps be added between ride vehicles.
Departing riders passed The Prologue and the Promise, a 19-by-60-foot mural by artist Robert McCall. McCall spent three months at his Arizona studio developing the piece and six months at the Disney Studios in Burbank painting the mural with the help of his wife, Louise. Said McCall, the mural represented the “flow of civilized man from the past into the present and toward the future.” Unfortunately, surveys later showed that guests weren’t associating sponsor G.E. with the attraction, and McCall’s masterpiece was replaced a few years after its debut. In its place was a beautiful rainbow corridor leading to a G.E. logo. Rotating behind a giant lens, the G.E. medallion cast off electric sparks in all directions.
G.E. eventually ended its sponsorship on September 30, 1993, and Horizons closed in late 1994. It re-opened in December 1995, as the neighboring Test Track remained under construction, and operated until January 9, 1999. In 2003, the pavilion’s footprint was replaced by Mission: SPACE, which sends guests into a thrilling journey through deep space.
While Horizons has been gone for more than a decade now, it still lives on in the hearts and memories of Epcot fans. Many a visitor can remember with fondness the smell of loranges or the visceral thrill of an Omnimax space shuttle launch. For a whole generation of parkgoers, Horizons will continue to inspire us to reach for new horizons and remind us, in the words of the attraction’s narrator, “If we can dream it, we really can do it.”