How a Secret Passion Project Transformed into Once Upon a Studio

How do you meaningfully celebrate a century’s worth of beloved features and shorts? That question was top of mind in the fall of 2021, when Dan Abraham and Trent Correy would meet in a local Taco Bell parking lot to brainstorm ways to honor Walt Disney Animation Studios’ 100th anniversary. This was the definition of a passion project, as no one had assigned them such an ambitious project (or even knew they were working on it, for that matter). Over a span of eight months, the two would continue to meet in secret, anytime and anywhere they could, as they developed the all-new original short Once Upon a Studio.

“In 2019, Dan and I worked on an Olaf short called Once Upon a Snowman. We directed it together, and that was actually our first time meeting each other,” Correy recalls. “Dan comes from story and I come from animation, so it seemed like a really good fit. We had a genuinely great time making that short, and we came out on the other side thinking, ‘How do we work together again?’ As we went on different paths—I went off to work on the Zootopia+ series, and Dan went off to work on the Baymax! series—we started talking about how to recreate that experience. We started sharing ideas about what inspired us and what we’d like to do together. And then we realized very early on that the 100-year anniversary was upon us and that that our studio was making Wish—which, as a feature, celebrates the future of Disney—but there was nothing yet planned to look at the legacy characters and what inspired us to become animators. So, that’s kind of where this started.”

After months of ideating in their spare time, the collaborators pitched their concept to Jennifer Lee, Chief Creative Officer of Walt Disney Animation Studios. “She had no idea what it was,” Abraham says. “Because the pandemic was still going on, I tapped through all of our storyboards on Zoom and presented this idea to her. After I was done, she stood up and left the camera. Trent and I looked at each other like, ‘Oh, no… What is happening?’ When she came back, her glasses were on top of her head, and she wiped away a little tear. She said, ‘I don’t know how, but we have to figure out how to make this.’ Trent and I were just beside ourselves! We couldn’t believe it. It felt like such a long shot to work on something for that long—and on something that no one was asking for. It felt so amazing.”

Of course, now that they’d been greenlit, they had to fast-track the production process.

“There are hundreds of characters in this short, which includes hand-drawn elements, CG elements, and live-action plates,” Correy explains. “We knew we were swinging big, and we knew that the 100th year was getting closer—and we all know how long animation can take. If we wanted to do this thing, it would need to happen quickly. Thank goodness Jennifer Lee said yes to our pitch in that moment. We got started very quickly after that.”

Next, Clark Spencer, President of Walt Disney Animation Studios, announced plans for Once Upon a Studio internally during a year-end town hall meeting. Feeling inspired, both Yvett Merino and Bradford Simonsen pitched themselves—and each other—to produce the short. “Separately, Brad and I emailed Clark and said, ‘Hey, I need to work on this,'” Merino says. “I didn’t know then that Brad had basically written Clark the same email I did. By the end of January, we were working on the short and just starting to put everything together.”

Virtually everyone in the studio shared Abraham, Correy, Simonsen, and Merino’s passion for Once Upon a Studio, which brings together 543 characters from more than 85 feature-length and short films. Because the hand-drawn, CG, and live-action elements all need to interact, the producers assembled an expert team to support the short’s technical needs. According to Correy, “I didn’t anticipate that we would have so many people coming up to us, emailing us, texting us, or Slacking us to say, ‘I just need to be a part of this thing.'” Abraham adds, “We found out very quickly just how much these characters mean to the people in the building; characters like Ariel, Mulan, and Pinocchio feel like part of their families. Everyone came out of the woodwork, and it was joyous to see all that enthusiasm.”

Fans will get to see Once Upon a Studio when it makes its broadcast debut Sunday, October 15, as part of ABC’s Wonderful World of Disney: Disney’s 100th Anniversary Celebration!. With all-new hand-drawn and CG animation, Once Upon a Studio will celebrate 10 decades of storytelling, artistry, and technological achievements—all with a dash of Disney magic.

1970s Glam, Tom Hiddleston’s Warmup Routine, and More With Loki’s Costume Designer

By Jocelyn Buhlman

Loki Season 2 promises to be just as twisty and full of time-hopping adventure as its previous season—taking the characters not just to new eras, but new timelines! When it comes to crafting a series that jumps through decades, a key part of world-building is the costumes that set the time and place. Returning to Loki Season 2, costume designer Christine Wada has created a new wardrobe of memorable outfits, from dapper 1800s duds to the glitz and glamor of 1970s style. We had the chance to chat with her about designing for the new season, talking new eras, new characters, and making costumes durable enough for Tom Hiddleston’s warm-up routines:

D23: The Official Disney Fan Club: For Loki Season 1, you started the season with the goal of making Loki look visually vulnerable—how did you want Loki to appear at the start of this season?
Christine Wada (CW): Well, the start of this season actually attaches to the first season—but once he getschoice, which is also kind of thematic in this season, it was a matter of giving him a new sense of armor. We wanted to take away a lot of the protective armor and really put him into clothes where you see that he still has a real bond with the TVA, because of the relationships of the people he’s met. I don’t want to take him too far out of that TVA palette—but now he’s putting a little more Loki into that costume.

DAM1140_204_comp_INH_v0001.1053_R ALT TEXT: Loki (Tom Hiddleston) wears a suit and leans against a wall of cases, all holding bright green slices of key lime pie.

D23: While designing for Season 1, you described some of your work as “Loki-fying” costumes. What kind of details go into “Loki-fying” an outfit?
CW: Tom [Hiddleston] has such a specific moxie in his outfits. There’s always the tipping of the collar and the fitted suit look—but also green and black and gold is an instant nod to all the Loki eras, including the movies. Also, the chevron shape! I feel like that has been an anchor in all of the Loki costumes; trying to find a way to weave in the chevron motif throughout his clothes. But for sure it’s that black, black-green, and gold palette that just always transcends and speaks to his character.

D23: Super Heroes end up in all kinds of unique physical situations, from fighting to flying—what’s the weirdest thing or situation you’ve had to design for on Loki?
CW: The one thing I definitely have to keep in mind with Tom is that he has an extensive behind-the-scenes warmup routine. He does a lot of jumping around, squats, and all of that in costume. It’s just making sure that everything [in the costume] can actually hold up through a full day of shooting. That’s a very difficult task!

I think there are many things—I don’t want to give too much away, but there are moments where you’re trying to think of, how can a costume work in wind or how can they work through flying through the air and fighting? But I think what was most interesting about this season is figuring out how to make things awkward. You can see in the trailer the big spacesuit. It’s incredibly challenging! You realize how incredibly adaptable the human body is. You can add all this volume and make the boots big, and people still seem to walk naturally in it—so make it bigger!

O.B. (Ke Huy Quan) sits at a messy desk in front of a complicated array of shelving inside the TVA. He is wearing a tan and grey boiler suit with three round patches on the right side of his chest.

D23: Ke Huy Quan joins the cast this season as O.B.—did you get to meet with him about costumes and if so, what kind of takeaways did you get from him?
CW: Well, it always starts in the illustration mode, so there’s a lot of concept art—but we knew that he would live in this world, an even older TVA, and the TVA was very mid-century inspired. Now, we’re pushing it a little more into the 1930s and ’40s world.

By the time I met with him [Kwan], we spoke about that whole idea and he really, really loved the patches. So, we talked a lot about bringing some patches to the character. He really brought that to the table. It was just a real collaboration of illustration, pre-Ke, and then working with him—bringing it all together for the final costume.

D23: You design for all eras and all kinds of planets in Loki—how did you approach that challenge?
CW: Just tons and tons of inspiration and research. Like, how is this world described? And then how can the costumes elevate that and really keep all the worlds separate? So that it feels like the characters are traveling? I mean, we’re traveling through time on this one, but we traveled through a lot more planets in Season 1. We traveled through a lot of different times in this season, but world-building is definitely about the references and collaging until you just hone it; you start taking things away until you just find the one. To do that with the art department is a joy on Loki. What’s so fun and so successful about this show is it’s always been a very cohesive environment, between the writing and visual development and the art department and hair and everybody. I think it really makes this show exciting and successful and great to look at—and fun to watch!

A trio of Lokis, all played by Tom Hiddleston, wear '80s-style tuxedos and ruffled shirts. Each Loki strikes a different pose as they stand in a dimly lit and dirty alley at night.

D23: We got to see so many fun costumes last season, especially with all the Loki variants—is there a costume you’re most excited for fans to see in the new season?
CW: I am definitely excited about the 1970s costumes, because I think they’re great—especially because it happens post-TVA, so it’s a real transition for some of the characters. You get to actually see them be really glamorous and taken out of the TVA’s strict dress code world!

5 Fantastic Things to Watch This Weekend Presented by State Farm®

By Courtney Potter

October is officially upon us! While some series are wrapping up their seasons, others are just getting started… not to mention, at least for us personally, it really is time to start setting out those Halloween decorations and perhaps adding some adjacent weekend viewing! (Read on and you’ll catch our drift.) So, what else is in store from around the worlds of Disney? Let’s kick off the tenth month of the year with comedy, sci-fi adventure, and even some very fashionable fun!

In an image from Hulu’s Only Murders in the Building, from left to right, Charles (Steve Martin), Oliver (Martin Short), and Mabel (Selena Gomez) have stuck their heads around the doorway to see what’s going on inside a room. They have quizzical looks on their faces.

Only Murders in the Building—season finale now streaming on Hulu
Yes, it’s true: Season 3 of the hilarious, critically acclaimed series from Hulu—starring Disney Legend Steve Martin, Martin Short, and Selena Gomez—wrapped up this week. Lest we spoil anything, we won’t get into plot points… but if you haven’t yet caught up with everyone’s favorite trio of podcast-hosting sleuths for their craziest case yet, start from Episode 1 and see what all the fuss is about! What we will say is that there’s a Broadway show involved; its star is a big Hollywood action hero (played by the adorably fantastic Paul Rudd); and said star winds up deceased. Naturally, it’s up to our intrepid heroes to figure out “whodunnit.”

In an image from Star Wars: Ahsoka, Huyang (voiced by David Tennant) and Ahsoka Tano (Rosario Dawson) are seen inside the cockpit of a spaceship. Ahsoka has a determined look on her face as she’s piloting the ship.

Star Wars: Ahsoka—season finale now streaming on Disney+
Another notable season finale comes from our friends at Lucasfilm. Seriously, do not sleep on Ahsoka; it’s that cool! Set after the fall of the Empire, the series follows the former Jedi Knight Ahsoka Tano (Rosario Dawson) as she investigates an emerging threat to a vulnerable galaxy. One really cool aspect of the show is that the same actor who voiced the character of Grand Admiral Thrawn on the animated series Star Wars Rebels, Lars Mikkelsen, also plays this live-action version of him.

In an image from Marvel Studios’ Loki, from left to right, O.B. (Ke Huy Quan), Hunter B-15 (Wunmi Mosaku), Loki (Tom Hiddleston), and Mobius (Owen Wilson) are standing in a room looking seriously at something off-screen.

Loki—Season 2 premieres at 6 p.m. PT/9 p.m. ET on Disney+
Here’s a big debut for the week: The next season of Marvel Studios’ Loki! We’ve been so looking forward to the God of Mischief’s return, and it’s finally here… Season 2 picks up in the aftermath of the shocking Season 1 finale, when Loki (Tom Hiddleston) finds himself in a battle for the soul of the Time Variance Authority. Along with Mobius (Owen Wilson), Hunter B-15 (Wunmi Mosaku), and a team of new and returning characters—including Oscar®-winner Ke Huy Quan as O.B.—Loki navigates an ever-expanding and increasingly dangerous Multiverse in search of Sylvie (Sophia Di Martino), Judge Renslayer (Gugu Mbatha-Raw), Miss Minutes (voiced by Tara Strong), and the truth of what it means to possess free will and glorious purpose. Who’d like to guess how many people will be dressing as Loki this Halloween season?

In an image from Disney Branded Television’s Mickey Mouse Funhouse, Funny (voiced by Harvey Guillén) is seen with Mickey Mouse (voiced by Bret Iwan) and the gang inside a colorful kitchen of sorts. There is a counter with stools, cabinets, and several other benches to sit on.

Mickey Mouse Funhouse—Friday, October 6, at 10 a.m. ET/PT on Disney Channel and 12:05 p.m. ET/PT on Disney Junior
Today’s Halloween and Dia de los Muertos-themed episode—also perfect to continue celebrating Hispanic and Latin American Heritage Month—features two sure-to-be-entertaining stories: “Stink, Stank, Stunk!,” in which Mickey Mouse (voiced by Bret Iwan) and the gang try to rid Majestica of a mysterious smell, only to discover the Grand Pumpkin must be returned to Halloweenville before it rots away; and “Dia de los Muertos,” where the gang celebrates the special day in Mexico City.

In an image from Disney’s Cruella, the title character (played by Emma Stone) is standing on top of a car on a street, dressed in an incredible ensemble featuring a long, ruched train of red fabric—that covers most of the car she’s standing on—and a military-style black jacket that’s covered in brocade, shoulder epaulettes, and ropes. Her half-black, half-white hair is teased up, and spectators and reporters are looking on from all around her.

Cruella—broadcast debut on Sunday, October 8, at 8 p.m. ET/PT on ABC
If you haven’t yet seen this seriously entertaining 2021 film (or even if you have!), do yourself a favor and catch it on ABC as it makes its big debut all across these here TV airwaves. Set in 1970s London amidst the punk rock revolution, Disney’s Cruella follows a young grifter named Estella (Oscar® winner Emma Stone), a clever and creative girl determined to make a name for herself. She befriends a pair of young thieves who appreciate her appetite for mischief, and together they build a life for themselves on the London streets. Estella’s flair for design ultimately catches the eye of the Baroness von Hellman (Oscar® winner Emma Thompson), a fashion legend who is devastatingly chic and terrifyingly haute. But their relationship sets in motion a course of events—and revelations—that will cause Estella to embrace her wicked side and become the raucous, fashionable, and revenge-bent villain we’ve come to know and love: Cruella.

Loki Executive Producer Kevin Wright on Crafting a Twisty Second Season for the Marvel Series

By Frank Pallotta

The last time viewers saw Loki—Marvel's favorite anti-hero—it was during the first season finale of Disney+'s hit Marvel Studios series, Loki. The God of Mischief was a bit out of sorts after jumping multiple universes and found himself running through the halls of the Time Variance Authority—the agency in charge of keeping the Multiverse in order.

This Thursday, viewers will find themselves back in the TVA with Loki and Mobius as they try to figure out what is causing Loki's Time Slipping—and what to do about the revelation that everyone in the TVA is a variant.

Ever since appearing in 2011's Thor, Loki—who is played by Tom Hiddleston—has lived many lives (literally), but throughout his journey he has been a fan favorite and a sly standout in the Marvel universe. To find out more about the joyfully twisty series, we spoke with Kevin Wright—the executive producer of Loki—about how Marvel Studios crafted an exciting Season 2.

Mobius, played by Owen Wilson, faces Loki, played by Tom Hiddleston, during an intense conversation. They are meeting in the retro Time Variance Authority commissary.

Loki was one of the most talked about Marvel series on Disney+ during its first season. What has you the most excited about Season 2?

This is the great thing with long form storytelling. Once the world is set up, once the characters are introduced—which was our Season 1—and audiences are into it, it allows us to just go deeper. People get the TVA, they get time travel, they get the Multiverse. All this stuff is just weird concepts that we were like, 'Are audiences even going to go for it?' And because they buy in, it just lets us go deeper with the character conflict and drama.

And that's what I'm most excited about, because if you like Loki and Mobius in Season 1, you're going to love them this season. If you like Loki and Sylvie, you're going to like them even better because Tom and Sophie [Di Martino] are just at the top of their game. Everybody's playing at the highest level, so it's just exciting to dive deeper into a world that we know people are already excited about.

Tom Hiddleston was a very active producer on this season as well as its star. Can you tell me what impact Tom had on the season away from just playing Loki?

He's the heart and soul of the show, behind the camera and in front of it. We started our conversations about what Season 2 could be while we were finishing Season 1. We're doing additional photography, and he and I were already talking about story structure, ideas, not wanting to just repeat what we were already doing. Tom will step aside, let the writers do their work, get these big ideas down, and then at a certain point he comes in and we start diving into those scripts. He's like, 'How do we make this tighter? How do we make this crazier?' He is a presence, and it is always coming from a point of pure enthusiasm and joy for this character.

I think he really takes his role as a steward of the Loki character seriously, and he always wants to elevate the series... Every step of the way, he's a true producing partner.

O.B., played by Ke Huy Quan, Hunter B-15, played by Wunmi Mosaku, Loki, played by Tom Hiddleston, and Mobius, played by Owen Wilson, stand inside the retro Time Variance Authority headquarters. Each of them is illuminated by an orange light.

The marketing campaign for this season has been everywhere—especially the connection to McDonald's. Does this show lend itself to fun, pop culture tie-ins, and if so, how?

Time travel is only as interesting as the worlds that you're going to, so being able to go to places and play with nostalgia and live in something like a classic McDonald's—which is a completely based off a nostalgic view of the past—was something that excited us... You want to be able to look at the past and experience it with a fresh modern lens. Easter eggs and tie-ins feel like a fun way to experience that. That McDonald's logo is instant shorthand to people's own past and nostalgic views. So, sometimes just as a storytelling device, it's incredibly helpful.

Let's talk about the costumes and production design. Why is it important for the series' wardrobes and sets to have its own look and feel?

When we set out to make the show, we prioritize the cinematography, the sets, the costumes, all of that, and it's a thing that I think can sometimes be taken for granted. Our show—which is so sci-fi—can become dislodged from reality very quickly, so being able to ground it in tactile sets, have lived in costumes and everything feel real and be there helps ground it not only from a cinematic point of view, but for our actors.

You're reciting pages of sci-fi dialogue, but it all feels real because you're in a real place. You're in a real environment. Christine Wada—our costume designer—is world building with these TVA costumes and when we're going to alien planets. So, to me, it just felt natural that if we are going to tell a fantastical story, we should find ways to ground it in reality, and that is through production design and costume design.

The Marvel brand has been huge in pop culture. How does Loki as a character and Loki as a series play its part in this franchise and in this universe?

I think he's a reflection of our audience. Loki has been there since the beginning, and as our audience has lived with our stories, seen all these different movies and now all these different shows, Loki has gone through so many different variations and story arcs.

Our audience has kind of grown up with these stories and lived with it so long, so I think there's a constant want and need for reinvention, keeping things fresh, keeping things interesting and telling more in-depth and dramatic stories. Loki has been sort of the lens that we've been able to do that with over all these years working with Tom. So, just as Marvel has evolved in the culture, Loki has been able to evolve within our own storytelling.

The poster for Marvel Studios' Loki Season 2

All the Ways Fans Can Celebrate Ahsoka

By Emily Hewitt

Although the Star Wars: Ahsoka finale was last night, that doesn’t mean fans have to go one moment without Ahsoka Tano in their lives. In addition to watching—or rewatching the first season of the hit Star Wars series on Disney+, here is a list of all the ways fans can celebrate Ahsoka.

Shows and Films

Star Wars: The Clone Wars
The animated series—which marks Ahsoka’s franchise debut—follows the adventures of classic Star Wars characters in a galaxy far, far away. Stream all seven seasons on Disney+ and watch as Ahsoka learns the ways of the Jedi as Anakin’s Padawan.

Star Wars Rebels
This animated series takes place in a dark time for the galaxy as the Galactic Empire continues to tighten its grip on the people through oppression and fear. However, the motley crew of the starship Ghost stands up for those who cannot fight for themselves, sparking a rebellion. Watch all four seasons of this series as Ahsoka helps with rebel missions against the empire.

Star Wars: The Mandalorian
After the fall of the Empire, a lone Mandalorian makes his way through the lawless galaxy with his foundling, Grogu. Ahsoka made her live-action debut in Season 2 of the series, during which she refuses to take on Grogu as an apprentice and sends him to Tython to use the Force to get in touch with another Jedi. 

Star Wars: The Book of Boba Fett
Ahsoka continues her journey of helping Grogu in this series by stopping Din Djarin from interrupting Grogu’s training in Episode 6, available to stream on Disney+.

Star Wars: Ahsoka
The series starring Ahsoka Tano follows the Jedi Knight as she investigates an emerging threat to a vulnerable galaxy. The first season is available to stream on Disney+.

Video Game

LEGO Star Wars: The Skywalker Saga
Not only can fans watch Ahsoka in action, but they can access her point of view in this LEGO video game which features all nine episodes of Star Wars, each of which include five missions.  With more than 300 characters to play as, gamers have several options including the one and only Ahsoka Tano.

Books

The Clone Wars: Stories of Light and Dark by various authors
Based on the epic TV series, this book is composed of 11 short stories by 11 different authors. Ahsoka is specifically featured in the story titled Almost a Jedi by Sarah Beth Durst, which is adapted from the episode “A Necessary Bond,” from Star Wars: The Clone Wars.

Ahsoka by E. K. Johnston
With fans often wondering what Ahsoka was doing between the events of Star Wars: The Clone Wars and Star Wars Rebels, a book was written to tell those tales. In this book, Ahsoka is led to Bail Organa and the Rebel Alliance by her passion to fight the Empire and protect those in need.

Character Meet and Greet

Meet and Greet at Star Wars: Galaxy’s Edge at Disneyland Park and Star Tours
Ahsoka fans can now meet the mighty Jedi Knight in person at Star Wars: Galaxy’s Edge at Disneyland Park and at Star Tours at Disneyland, Walt Disney World, and Disneyland Paris starting this upcoming spring.

Ahsoka Ear Headbands
Pick up some Ahsoka ear headbands on shopDisney or at Disneyland Park to fully get into the Ahsoka spirit. The fashionable tribute features her iconic Lekku (head tails) with Mickey Mouse ears peeking out from behind them and her brown tiara with rhinestone accents topping off the look.

Only The Most Villainous Will Succeed At This Quiz

By Karina Schink

That haunted time of year is approaching us yet again, and we’re calling all evildoers, scoundrels, rogues, and villain fanatics alike to rise up to the challenge and defeat this Disney villains trivia quiz. It only gets more wicked as the questions go on—how far can you last? Make sure you scroll down for the answers, and to see whether wicked is in your blood!

Which Disney villain’s son is named Carlos?

Correct! Wrong!

Which hero and villain duo has a relationship described as “a Shakespearean struggle of epic proportions”?

Correct! Wrong!

Which landmark did Cate Blanchett’s Hela achieve in Thor: Ragnarok?

Correct! Wrong!

Which Disney villain’s sidekicks have names meaning useless or discarded objects?

Correct! Wrong!

Which Disney Villain started out as this strapping lad in this original concept art?

Correct! Wrong!

Which villain appears the most in the Star Wars universe (films and TV)?

Correct! Wrong!

Which trio of villains did Andreas Deja serve as supervising animator for?

Correct! Wrong!

What famous film actor was considered for the voice of Hades in Hercules?

Correct! Wrong!

Only The Most Villainous Will Succeed At This Quiz
Hmm..Maybe you’re not so villainous after all! That’s okay, there’s never enough reasons to go back and revisit some of your evil Disney favorites, and this is definitely a sign! It’s time to plot, devise, and come back again to defeat the quiz!
Well… you’re certainly not all good, but you’re also not all bad. Your Disney villain knowledge could use a little bit of a refresh, but you’re on the right (or is that wrong?) track!
You’re almost at the top! But, as most of us know, that just won’t cut it when you’re trying to be the baddest bad around. If there’s one thing we love about our villains, they don’t stop after just one try, so try, try again!
There’s no need to ask the Magic Mirror on the wall who is the evilest of them all, because we already know it’s you! You’re certainly up to par with your Disney villain trivia knowledge, and we’re not surprised! Who doesn’t love those malicious evildoers?

 

Meet the Puppets and Animators on the Set of Mickey and Friends Trick or Treats

By Bruce C. Steele

In a nondescript building not far from the freeway in Burbank, California, Mickey Mouse and friends are hard at work, acting out Halloween antics in a studio where 10 or 11 scenes can be shot at the same time. Fortunately, there are four or more Mickeys to go around, each one just 6 or 7 inches tall with replaceable faces and detachable ears.

Mickey Mouse with no face? It sounds a little like a horror movie, but really it’s just a normal, crazy-busy day at Stoopid Buddy Stoodios, the stop-motion animation company behind last year’s Mickey Saves Christmas and the new Mickey and Friends Trick or Treats, coming October 1 to Disney Channel, Disney Junior, and Disney XD and the next day on Disney+ and Hulu.

“We’re all just stop-motion nerds here,” says David Brooks, the director and producer of these distinctly delightful Disney specials. With so much animation going on at the same time, he adds, “it’s a well-oiled circus.”

Mickey and Friends Trick or Treats begins early on Halloween night, when Mickey Mouse, Minnie Mouse, Goofy, Donald Duck, and Daisy Duck are already in their costumes, ringing doorbells and collecting treats. When Donald insists that the gang also knock on the door of Witch Hazel’s spooky mansion, the trick turns out to be on them, as the irritated witch transforms them into the creatures depicted by their costumes. Lucky Daisy (voiced by Debra Wilson) gets to be a princess, but Mickey (voiced by Bret Iwan) becomes a three-eyed, blue-furred (and kind of cute) Mickey monster. Donald (voiced by Disney Legend Tony Anselmo) keeps his beak but otherwise becomes a frog prince, while Goofy (voiced by Disney Legend Bill Farmer) transforms into a floating, transparent ghost.

The stop-motion puppet representing Minnie Mouse, in the form of the six-legged Spider Minnie, is suspended in the air in front of an elaborate camera setup. Behind her is the miniature set for Witch Hazel’s attic.

On one set at Stoopid Buddy Stoodios, animator Sarah Tejeda is working with the fifth member of the gang, affectionately referred to as “Spider Minnie,” an adorable arachnid with Minnie’s head and six high-heeled shoes on her spindly legs. In this scene, Minnie (voiced by Kaitlyn Robrock) is hovering above the floor of Witch Hazel’s attic, looking at another not-too-scary monster outside the window. “Our characters are always defying gravity,” Brooks quips.

To finish that one shot of “Spider Minnie” could take two or three days, assuming it’s about six or seven seconds long, Brooks explains later. That’s how long it takes to prep the dollhouse-like scale-model scenery—built in the several months before production—and to set up the many lights, then animate the characters performing—each movement created a few millimeters at a time, 12 frames per second. (This is called animating “on twos,” since film speed is typically 24 frames a second.)

It’s a patience-testing, painstaking process, but it generates a dimensional, tactile storytelling unlike any other kind of animation. “There is an intangible, magical quality to stop-motion that’s hard to describe,” Brooks says. “We talk a lot about how it shows the artists’ fingerprint—not a physical fingerprint, like we might see in clay, but the craftsmanship of everything that’s handmade.”

Ethan Marak, the animation director for Mickey and Friends Trick or Treats, holds a Spider Minnie puppet in his right hand and a replacement face for the puppet in his left hand. He is wearing glasses and a blue denim shirt and is looking down at the puppet. A computer, monitors, lighting, and other studio equipment can be seen behind him.

Almost everything seen on set is modeled virtually with 3-D computer graphics during a development phase, but while some elements of the sets and parts of the puppets are 3-D printed, everything has to be hand-painted and some puppets and set pieces are hand-fabricated. Minuscule costumes have to be sewn—and in the case of Daisy’s princess gown, for example, each teeny crystal is glued on by hand. For the mouth positions and eye shapes necessary to allow the puppets to speak and express emotions, “face kits” are put together: boxes that look like fishing tackle containers, each containing about a dozen replacement faces that are used again and again, held in place on the puppets’ heads by tiny magnets. (In the photo above, animation director Ethan Marak demonstrates how to change the face on the “Spider Minnie” puppet.)

Jenny Hogan, the lead supervisor of the puppet department, works out of a small room with a sign over the door reading “Puppet Hospital.” Inside are two worktables and metal shelves lined with boxes labeled with character names: “Daisy Princess #2,” “Donald Costume #3,” and so on. Hogan pulls out one of the Donald-as-frog-prince puppets to demonstrate its poseable fingers, as opposed to having rigid fingers animated by subbing in replacement hands, like most of the other puppets. But something about the puppet looks… off. “He looks a little creepy without his face on,” Hogan explains, since Donald’s “face kit” is stored separately.

Should a puppet break during a shoot, Hogan sends out Baylee Wallace, whose title is “puppet wrangler” but whom everyone just calls the “puppet doctor.” In most cases, Wallace can have a character repaired and back in action in short order.

In a close-up image of a stop-motion set, Ghost Goofy is seen hovering over a wall in a graveyard. He has his hands raised in an effort to frighten the two skeleton men on either side of him. The skeletons are both dressed in shirts and jeans. The skeleton on the right is leaning against the cemetery wall, playing a banjo, while the skeleton on the left has jumped up so quickly that his head has come off. The missing skull is nowhere to be seen.

Every character in Mickey and Friends Trick or Treats is a physical puppet, animated frame by frame on the sets at Stoopid Buddy Stoodios—even the glowing, transparent “Ghost Goofy,” who floats around his more-solid friends. The visual trick was accomplished by painting the character with a bluish fluorescent paint and shooting duplicate images of each frame in which he appears, one with regular lighting and one lit with just UV light, which makes Goofy glow in the surrounding darkness. In post-production, the shimmering Goofy is overlaid on top of the Goofy in the normally lit shot, then a third image of the background behind Goofy is added to make him appear transparent. It’s a trick, certainly—one of many in this hauntingly hilarious Halloween tale—but it’s still stop-motion animation. That’s also true of the green smoke that Witch Hazel conjures more than once: It’s basically fiber fill—aka, pillow stuffing—painted green and rigged for frame-by-frame animation.

Like Mickey Saves Christmas, this holiday special thrums with original songs, this time composed by Beau Black, a regular contributor of tunes for Disney Junior shows. Parents should be ready for their kids to adopt the catchy hooks from “Fright Night,” “Alone on Halloween,” and “Friends Like You Make Halloween” as their theme songs for the rest of the autumn.

David Brooks, the director and producer of Mickey and Friends Trick or Treat, stands next to a wooden worktable topped with black fabric. On the table sits a group of the stop-motion puppets from the Halloween special. The puppets include Witch Hazel and five Disney characters in Halloween costumes: Mickey Mouse as a blue monster, Minnie Mouse as a spider, Daisy Duck as a princess, Donald Duck as a frog prince, and Goofy as a ghost. Behind the puppet display is a poster for the show and an enlarged print of a still image from the special, depicting the Disney characters trick-or-treating on a street.

After touring the many stages with a group of journalists—with stops in a couple of graveyards, a “cauldron room” (every witch needs one!), a library, and other frightful locations, each set seemingly more elaborate and more impossibly detailed than the last—Brooks addresses the obvious question: Why go through so much trouble for 20-some minutes of family fun? “It’s difficult and challenging work,” he says, “but it’s a fun challenge. It all comes down to the story and finding the best way—not the most efficient way—to tell it. It’s the best way to tell this story with the talents that we have.”

An Animated Behind-the-Scenes Look at ESPN’s Toy Story Funday Football

By Zach Johnson

ESPN, The Walt Disney Company, and the National Football League are teaming up for Toy Story Funday Football, a first-of-its-kind presentation featuring beloved characters from Pixar Animation Studios. This Sunday at 9:30 a.m. ET, fans can immerse themselves in a fully-animated offering on Disney+, ESPN+, and on mobile with the NFL+ app when the Atlanta Falcons and the Jacksonville Jaguars game at London’s Wembley Stadium is recreated live in Andy’s room, one of the film’s iconic settings. This special presentation marks the latest in ESPN’s innovation strategy, providing alternate telecasts in key events.

Andy’s room will replicate the on-the-field gameplay from Wembley Stadium—host of the NFL International Series game—where each Falcons and Jaguars player will have an animated representation on a familiar-looking field, modified for the Toy Story setting. Fans will see all of the football-related action through state-of-the-art tracking technology enabled by the NFL’s Next Gen Stats player tracking data and Beyond Sports. In addition to the gameplay, other aspects—including the announcers Drew Carter (play-by-play), Booger McFarland (analyst), and Pepper Persley (reporter); the graphics; the scoreboard; the penalty announcements; and more—will embrace the Toy Story-themed presentation in their packaging and delivery. Woody, Buzz Lightyear, Bo Peep, Jessie, Bullseye, Bunny, Ducky, Forky, and other characters from the acclaimed animated franchise will be visible throughout, participating from the sidelines and in other non-gameplay elements. And, during the special Halftime Show, daredevil Duke Caboom will attempt a motorcycle jump!

This pioneering NFL presentation is made possible by ESPN, ESPN’s Edge Innovation Center, The Walt Disney Company, NFL, Pixar, Next Gen Stats, Beyond Sports, and Silver Spoon. ESPN and Disney’s Toy Story alternate telecast complements the primary game presentation of the Falcons and Jaguars’ Week 4 matchup available on ESPN+, local broadcast stations in the markets of the participating teams, and on mobile with NFL+. In the U.S., a replay will be available shortly after the game ends on Disney+ and NFL+ (for a limited time). Globally, Toy Story Funday Football will be available in over 95 markets live and/or on replay. Video on Demand will be available 24 hours after the live broadcast ends.

Before Toy Story Funday Football streams this weekend, Michael “Spike” Szykowny, Senior Director, ESPN Creative Studio, shared an inside look at how the presentation comes to life.

D23: ESPN’s NHL Big City Greens Classic—which aired on ESPN+, Disney Channel, Disney XD, and Disney+ in March—was the first live, animated NHL game telecast. What lessons from that special presentation did you implement for Toy Story Funday Football?
Michael “Spike” Szykowny: Rather than start from scratch, as we’d done with Big City Greens, we built upon it. From the Beyond Sports point of view, the characters are now football players instead of hockey players. What improvements could we make there? How could we make the environment—Andy’s room—even more interesting? We knew how to do the mocap [motion-capture] characters, but Silver Spoon said, “Let’s take what we did and build on it.” We added a third person, Pepper. And then in the game presentation, the Toy Story brand is so iconic that there was a lot more for us to build upon in the animation package. So, we took the playbook of Big City Greens—which had great 2D animations, by the way—and we built upon it even more. Taking the lessons learned from the NHL Big City Greens Classic—starting 50% up from where we were last time—really helped us out.

D23: What made Toy Story the right IP to incorporate in an ESPN alternate presentation?
Spike: We sat around in a room brainstorming until somebody said, “What about Toy Story?” Everybody looked around at each other and said, “Yeah, that’d be awesome!” We looked into it, and there’s research to prove how powerful the Toy Story brand is with a lot of different age groups. It just resonates with everybody, so it was a great property to use.

D23: You’re fully animating Drew, Booger, and Pepper—and their body movements—via motion-capture technology. How are they adjusting to this added production element?
Spike: Drew’s done one with us, and he’s great. I do believe this is going to be the first time for Booger and Pepper to wear a mocap suit. We learned during the Big City Greens telecast, for example, that you have to watch where you place the hockey stick; you can get an occultation that intersects with the other characters, so you have to be careful. But ultimately, once they’re in their mocap suits, we practice quite a bit to make sure that the movements feel good. We’ll run through it in order to find out what they can and can’t do.

D23: From a technological standpoint, how are you animating the gameplay in real-time?
Spike: The principle is the same as before. We’re using tracking chips on the players and a tracking chip in the ball. Some of the bigger differences from last time are that hockey’s only six people per team on the field at the same time, and it’s almost constant motion. Football has 22 players on the field, and there is downtime between each play. With hockey, everyone kind of skates the same way and takes a shot the same way; they’re the same motions. With football, you have so many variations: a lineman acts totally differently than a quarterback does, and a running back acts totally differently than a receiver does. It’s a little more challenging to make everybody do what they need to do [in animation]. And, honestly, this has never been done before—combining the single-point tracking with the optical link tracking. But Beyond Sports has a lot of very smart people working on this.

D23: What a fun and unique opportunity to work with another segment of The Walt Disney Company.!Can you explain how the graphics package was designed with the Pixar team?
Spike: First of all, I can’t stress enough how wonderful [Franchise Creative Director] Jay Ward, [Franchise Marketing Manager] Brian Tanaka, [Marketing Coordinator] Catalina Hosokawa, and everybody from Pixar has been. We have two IPs, Toy Story and the NFL,  and we have to be respectful of both of them. And that’s the balancing act, right? Pixar has been great to work with. They’ve told us what we can and can’t do. They’ve supplied us with some elements to get us started. The ESPN Creative Studio animation team is doing all of the animating past the stuff they gave us. Pixar gave us clips in a tool kit, and then we took those clips and said, “OK, Woody and Jessie are dancing. When would that happen in the game? Oh, on the sidelines after a touchdown!” So, then we had to build the correct background and put them in the correct environment. After a team scores a touchdown, we can cut to that clip, and it looks like because of the touchdown, Woody and Jessie are dancing on the sidelines. That’s sort of the magic behind it. We’re also doing the Duke Kaboom daredevil spectacular at Halftime—which is a brainchild of our group—and Pixar loved the idea. Even though we’re animating the entire piece, we got to work with the animator who actually did the animation for the movie [2019’s Toy Story 4]. It’s been a great collaboration overall. We want to be respectful of their IP. They know what we’re trying to get done, so we all meet in the middle and do whatever we can to make it work.

An aerial view of the Toy Story Funday Football field in Andy's room.

D23: What do you hope young fans and families take away from this alternate presentation?x
Spike: Alternative broadcasts are a great way for audience expansion. The world has changed a lot, and people have a lot of different things going on. Traditional sports games are still super compelling, but how do you reach the casual fan? After Big City Greens, I had so many people say, “My kid would never sit down and watch hockey, but because of how you presented it, they sat there for the whole game.” That’s the way the world is going. To be relative and to continue to expand our audience, we need to find new ways in. These alternate presentations are great. The ManningCast is another great example, right? You have these two amazing, Super Bowl-winning brothers giving you an inside look at football.

D23: Is it safe to assume other alternate presentations of this kind are in development?
Spike: Absolutely. A lot of sports are interested in doing this. With the NHL, we scratched the surface a little bit; it opened a lot of people’s eyes. The difference is the NHL one was a little bit more under the radar for us. I think once everybody saw that, it was like, “Oh! This is pretty cool.” Now it’s like, “OK, how can we expand this out?” These aren’t easy to do. It’s a lot of work and they’re time consuming; a lot of goes into it. The bigger the hype, the bigger the sport, are more challenges to overcome. But I think the plan is to try and do these on a regular basis where they make sense and where they can make the most impact.

D23: How would you summarize your experiencing working on Toy Story Funday Football?
Spike: It’s super exhilarating, but at the same time, it’s exhausting! [Laughs] It’s been so exciting to see it all come together, knowing we still have a few challenges ahead. If anything’s too easy, it just doesn’t feel as rewarding. I think every great project has those moments that test your mettle, right? You’ll often wonder, “Are we going to be able to do this or not?” And then you figure out a way to do it. I think that’s the fun of the challenge.

The Creator Director Gareth Edwards’ Unique Take on the Future

20th Century Studios’ The Creator, in theaters today, is an epic sci-fi action thriller set amidst a future war between the human race and the forces of artificial intelligence (AI). Directed, produced, and co-written (with Chris Weitz) by acclaimed filmmaker Gareth Edwards, the story is eerily prescient in that it grapples with questions about what it means to be human, whether humans should embrace or fear AI, and whether the two can coexist. “I’ve always been interested in those sorts of questions,” Edwards says. “My favorite science fiction films always have meat on the bone. The genre takes in aspects of the world and twists them slightly, and so it certainly makes you question all your beliefs and previous assumptions.”

The Creator is set in the year 2070, after AI has decimated the city of Los Angeles. Western governments respond by wholly banning AI, while Eastern nations continue to develop the technology to the point where robots have become sentient and embraced as equals. The story picks up when Joshua (John David Washington), a hardened ex-special forces agent grieving his missing wife, Maya (Gemma Chan), is recruited to hunt down and kill the Creator, the elusive architect of advanced AI who created a mysterious weapon with the power to end the war—and mankind itself. Joshua and his team of elite operatives cross enemy lines, into the AI-occupied territory, only to discover that the world-ending weapon he’s been instructed to destroy is AI in the form of a child, Alphie (Madeleine Yuna Voyles).

In a jungle, a trio of futuristic-looking police helicopters overhead and a trio of police officers on foot surround Colonel Howell, played by Allison Janney, in The Creator.

To bring Edwards’ vision of the future to life, the production traveled more than 10,000 miles to 80 different locations across Cambodia, Indonesia, Japan, Nepal, Thailand, Vietnam, the U.K., and the U.S. “I wanted it to feel as realistic as possible—not use green screen, not use motion capture suits, but go to real villages and temples all around the world and shoot the actual journey the characters go on,” Edwards says. “When you do that, you don’t want to delete everything you’re seeing, because it’s so rich, beautiful, interesting, and sort of alien, in a way. You want to let the world into the shots. Something I learned from [Disney Legend] George Lucas is that you want to change about 25% at most and let the rest stay as is. We tried to keep the sets open as well; we didn’t close the roads or the beaches. We let villagers come and go. It’s not a documentary, but it has a naturalism to it.”

Rather than design the film up front, Edwards­—who spent the first decade of his career as a visual effects artist—took the unconventional approach of saving the post-production design work until after filming had wrapped. “It’s actually way easier to do it backwards,” Edwards explains. “Here’s my bad analogy: People normally make a film by painting a target on a wall. Then, they stand back with a bow and arrow and try to hit a bullseye—and they usually miss. What I was trying to do was stand back, fire an arrow at a wall, and wherever it hit, paint a bullseye around that and make it look perfect. To do that, we shot lots and lots of material. The first cut was about five hours, but then we could edit the movie without caring about the effects or the design. It allowed us to see the most beautiful things that worked the best. Once you’re there, you can start to design the film.”

In the foreground, AI wearing a red monk-like robe looks into the distance. In the background, a futuristic space ship in the clouds emits two beams of blue light into a valley.

Admittedly, after Edwards finished directing Lucasfilm’s Rogue One: A Story Wars Story (2016), he became “kind of obsessed with camera technology”—and that obsession led him and director of photography Greig Fraser to develop a revolutionary lightweight camera system for The Creator that has multiple configurations, allowing them to shoot on the go and still deliver a high-resolution image. “This camera can shoot at 12,800 ISO, so you can see in moonlight,” Edwards says. “With a camera this sensitive, you can use very small lights to light your scenes.” This meant the LED lights didn’t need to be affixed to giant, heavy equipment that often required hours to set up and later rearrange. Instead, the best boy would simply hold the light on a pole (much like a sound recordist would hold a microphone)—and as the actors would move around, the lighting would instantly adapt. “We had to do a little test to prove it to the studio,” Edwards says, laughing, “because obviously it sounds a little crazy.” After Industrial Light & Magic polished Edwards’ test footage (“They were surprised by how efficient it is”), New Regency greenlit The Creator.

Edwards’ big bet paid off, with critics calling The Creator “breathtaking” (Forbes), “a masterpiece” (Screenrant), and “the best sci-fi film of the past decade” (ComicBook.com). With the film now playing in theaters, Edwards hopes it will inspire audiences to ask themselves the very same questions that inspired him to write and direct it. “I think we’ve all got it wrong. We spend 99% of our lives worrying about food and money and nonsense,” he says. “Now and again, you’ll have a drink with a friend, and you end up chatting about the universe. Films are great opportunities to take those really profound ideas and put them in a story in a way that won’t overwhelm you but will make you think.”

8 Fascinating Facts About the Making of The Creator

By Emily Hewitt

Director, producer, and co-writer Gareth Edwards went through quite the filmmaking process to make the sci-fi action thriller The Creator. The film, set against a future war between a human military and AI robots, is about ex-special forces agent Joshua (John David Washington), who is recruited to hunt down the Creator, the architect of advanced AI who has developed a weapon with the power to end the war and mankind itself. Instead of the formidable weapon he expects, Joshua discovers an AI robot in the form of a young child, whom he dubs Alphie (Madeleine Yuna Voyles). He soon comes to believe Alphie holds the secret to a tragedy from his own past, which takes him on a journey between their two worlds.

In anticipation of the film opening September 29, only in theaters, here are eight facts you didn’t know about The Creator:

1. Gareth Edwards got the idea for the plot when driving by a factory.
After finishing Rogue One: A Star Wars Story (2016), the director took a break by going on a four-day road trip to his girlfriend’s home state of Iowa. Not expecting to think of any film ideas on this trip, he simply put on his headphones and looked out the window. That’s when he saw a factory with a Japanese-looking logo on it, situated amid the tall grass and farmland.

“I wondered, ‘What they’re doing in there? Oh, maybe it’s robots or something cool,’” Edwards recalled during a recent press conference. “And then I was thinking, ‘Oh, imagine being a robot built in a factory and you step outside the factory for the first time.’”

The idea took ahold of his imagination, and by the time he got to his girlfriend’s parents’ house, he had the basics of the whole movie mapped out.

2. An open casting call found the young actress who plays Alphie.
After seeing hundreds of kids from around the world who sent in audition tapes to the open casting for Alphie during the pandemic, Edwards met with Madeleine Yuna Voyles. At her in-person audition, he said, “We were just trying not to cry. It was so emotional and brilliant. And I just thought, ‘Okay, this is too good to be true.’… And I got paranoid that it was a one-off thing and it would never happen again.” To challenge the young performer, “I invented this other scene and she did something even more heart-grabbing. And I was just like, ‘Okay, this is it. This is our kid.’”

3. Certain scenes were purposely held until the end of the shooting schedule.
Edwards left the most emotional scenes until the end so Voyles could build a strong relationship with Washington. “Madeleine’s a very quiet, shy girl,” Edwards said. “It’s really hard to become her friend. I tried the entire movie, and I think she let me a little bit in, but not fully. But [John David] cracked the code and became like a big brother to her—and her best friend.”

The two were “inseparable,” Edwards said. After wrapping a take, when Washington would walk off set looking for some quiet time alone—“trying to keep in that headspace before you do the next take”—Voyles would simply “run after him, hold his hand, and start talking about a toy she really likes. And he’s such a sweetheart, he’d go down to her level and start getting really excited about what she was saying.”

4. Many of the actors were local to the regions the film was shot in.
Many of the supporting performers and background actors seen in the film were from near where the shooting was taking place. In Nepal, people from a little town by the Buddhist temple were used as actors.

“Some of the kids agreed to shave their heads and play some of the robot monks,” Edwards said. “It was kind of surreal. They all got really excited about being in a Hollywood movie.”

Rather than shoot in a studio, against green screens, and then creating the sets and landscapes with pricey CG effects, Edwards decided it would be more cost-effective—and more visually compelling—to film on location in Asia. The production visited eight different countries, where they handpicked each location based on the scenery and the script needs.

“We cherry-picked: the volcanoes of Indonesia, Buddhist temples in the Himalayas, ruins of Cambodia, and floating villages,” Edwards said, listing just a few of the film’s many stunning locales.

5. Edwards creates a visual bible for each of his films.
Edwards said his favorite moments in cinema are the “things that are nonverbal, like music and sound design and cinematography.” So, for his own films, he creates a visual bible for these elements that don’t always stand out in a script. This also helps people he brings onto the film to understand his artistic vision better.

“For each scene in the movie, there’s a stack of imagery [I’ve put together] that’s like, this is what this scene is going to feel like,” Edwards said. “And then there’s music. I create a playlist of music”—existing recordings that capture the mood of each scene.

6. Instruments from Asia were used to make composer and Disney Legend Hans Zimmer sound less like himself.
“I really wanted it to feel like if someone played this soundtrack not knowing anything, they might not guess it was Hans Zimmer,” Edwards said—an idea Zimmer and his collaborator, Steve Mazzaro, loved. The resulting score was inspired in part by western themes, but “using instrumentation from Asia.”

7. AI is used as a metaphor for people different from you.
A big reason Edwards adores the science fiction genre, he said, is that “when you change some aspect of the world… suddenly a lot of the things you thought were true start to not work and be wrong. It makes you question what your beliefs are. And I think that’s the best kind of science fiction.”

For The Creator, reality started to catch up to the fiction while the film was in production. “We were using AI as a kind of metaphor for people who are different to yourself,” Edwards said. “But then obviously in the last year or so, [AI has] become quite a reality. It’s gotten very surreal.”

8. Edwards has no plans for a sequel.
“I really like endings,” he said. “My favorite part of a story is how it ends. It’s like the best part of a joke is the punchline. And so, when I’m trying to figure out a story, I’m always working backwards from the end to try and get it to [reach] this climax [I’ve envisioned] as much as possible. Everything sort of leads to that moment. So this [story] is self-contained.”

Of course, one can never say never in Hollywood. “It’d be a high-class problem to have the studio come up and tap you on the shoulder and say, ‘Hey, Gareth, you gotta think of something. We need a sequel,’” he said. “But that’s not on my agenda. So… fingers crossed.”