Dead Toys Tell No Tales

A vacant roadside motel, suffocating coffin-like suitcase, and a monster lurking in the shadows make ABC’s Halloween special the most terrifying adventure our Toy Story characters Woody, Buzz, and Jessie have faced yet. Toy Story of Terror! picks up where Toy Story 3 left off, sending Bonnie, her mom, and the toys on a road trip to grandma’s house with an unexpected overnight stop along the way. It’s Pixar’s first made-for-television short and wraps in a Halloween theme that gave Pixar creators the freedom to pay homage to their favorite classic horror films such as The Shining, Predator, and Silence of the Lambs.

The scariest thing about Toy Story of Terror! or any horror/thriller flick is the unknown.

And with television commercial breaks sprinkled throughout the short, director Angus MacLane and his team had a great time figuring out just where to leave you before the commercials hit. “One of the most satisfying format differences was having the ability to end on a down beat,” laughs Angus, who also directed Pixar’s Small Fry and BURN-E shorts. “We had to figure out how to put the characters in bad situations right before the commercial break. And each gets progressively worse. So we kept trying to outdo each one.” It became a game for his team to come up with story arcs to leave you hanging during each break. “I’m personally very excited about seeing it with commercials because I think it might play unintentionally hilarious when you cut to a fabric softener commercial right after Jessie gets buried alive.” It allows the characters to get picked off one by one as the story is told.

Toy Story Characters

The short brings back the A-list Toy Story cast, including Tom Hanks as Woody, Tim Allen as Buzz, Joan Cusack as Jessie, and reintroduces Combat Carl, who appeared briefly in the original Toy Story. “I wanted to bring him back because he worked so well in the first movie as far as elevating the danger and telling the audience what’s at stake,” Angus explains. “He’s the ultimate personification of the ’80s action movie hero—this amalgam of a superhero military character who has one liners, a can-do attitude, and humor that comes only in irony.” Angus was inspired by the G.I. Joe Adventure Team action figure for the character.

Combat Carl from Toy Story

As for the horror references throughout Toy Story of Terror!, they’re everywhere. The motel key seen in the short was inspired by the one used at the Overlook Hotel from The Shining. And Angus points out that this isn’t the first time Pixar has made reference to that film.

“Sid’s house from the first Toy Story movie also makes reference to The Shining with its carpet,”

he says. Then there is Combat Carl, voiced by Carl Weathers, who played Dillon in 1987’s horror film Predator. “The introduction of Combat Carl in the short is a direct reference to a line in Predator, when Carl says ‘over here, look over here,’” Angus says. There’s another line in Toy Story of Terror!, “I’m coming to get you Betsy,” that references “I’m coming to get you Barbara” from Night of the Living Dead.

Jessie in Toy Story

And a Pixar short wouldn’t be complete without hidden references to other Pixar projects. “All of the gravestones in the horror film scene have deceased Pixar character names on them,” Angus continues. “It’s hard to read them, but if you look carefully, you can see one says ‘Gusto’ from Ratatouille, ‘Coral the Clown Fish’ from Finding Nemo, and you get a close-up of a gravestone that reads ‘Simon J. Paladino’ (Gazerbeam), who died in The Incredibles.” The gravestone says, “a public servant with a unique vision,” which is a reference to the character’s laser-blasting eyes.

Buzz Lightyear and Jessie in Toy Story

While all the references to horror and Pixar films are fun, Toy Story of Terror! delivers on the heart and unique storytelling we’ve come to love about Pixar. “First and foremost, it’s emotionally about Jessie’s journey and revisiting her unfinished fears of being abandoned and being stuck in a box,” Angus says. “She’s overcoming those fears and finding her own voice—becoming the superhero that she can be.”

And there’s nothing scarier than fear itself.

Disney Animators “Let it Go” for Frozen

“Let It Go.”

It’s a modern classic Disney transformation number where everything changes for the character, like Ariel’s yearning to be “part of your world” in The Little Mermaid or Belle wanting “more than this provincial life” in Beauty and the Beast. It gives you goose bumps and will be stuck in your head the rest of the day.

Elsa’s character supervisor, Wayne Unten, has heard “Let It Go” more than any of us. He had the considerable job of animating a character who could match the Broadway diva Idina Menzel’s vocal strength, expressions, and emotion. We caught up with him at the Walt Disney Animation Studios in Burbank, California. And as he tells us below, on his journey animating this segment of the film, Wayne had to really set all his creative barriers aside and let it go.

Elsa’s character supervisor Wayne Unten, surrounded by his Frozen colleagues, tells how he brought “Let it Go” to life in the film.
Elsa’s character supervisor Wayne Unten, surrounded by his Frozen colleagues, tells how he brought “Let it Go” to life in the film.

Mechanics Versus Emotion

“Before we start animation, we have a story reel that tells us what needs to happen in the shot. But it doesn’t really tell us how the character’s feeling and what the character’s thinking; that comes in the animation. So we do our homework and think about the scene and the lyrics. We’re not thinking about it as just a song, it’s acting. Elsa’s telling us something; she’s communicating something to the audience. So every line has purpose behind it. There’s something that you’re trying to communicate.”

The different expressions and looks of Frozen character Elsa

Elsa’s Backstory

“Her whole life she’s been really controlled by this fear; she’s living in fear and it’s awful for her, but she’s concealed, she’s trying to not let her power show. It’s finally exposed, and she has to leave her kingdom; it’s very sad. But at the same time, she’s free to be who she is and there’s a joy in that.”

Elsa in Frozen

The Creative Process

“I did some thumbnails and plotted something out, but I didn’t quite have the feeling that the directors wanted. It didn’t have that energy quite yet. So I went back to the drawing board. Literally, I locked myself in my office, turned up the volume and really thought about it. I was singing it out loud when no one was here. I was in my shower singing. I acted in front of the mirror and started thinking about the poses, clear poses, and then composed them into what’s called a blocking pass. I showed the main poses just to get the buy-in from the directors—we show our work to all our peers and we get feedback. My goal was to really get across how Elsa’s going to finally use her powers and throw away everything she’s ever known. And then she becomes this beautiful thing. She lets her hair down, literally.”

Ice in Castle

Inspiration

“Also something else I like to do is I like to look at the voice actors and I listen for certain things. When Idina Menzel came in, she talked a lot about singing and how her diaphragm moves when she’s taking her breath or she’s releasing that. So these are things that I’m looking for. I’m looking for little things that I can put into my animation just to make it a little bit more believable… Something that’s specific to what she would do, and that we get out of the vocal performance. When John Lasseter looked at the entire sequence, he reminded us to make sure we’re thinking about the breathing, because that’s so key and it makes it feel more alive. In reality, it’s just puppets in the computer, but we want to tease the audience into thinking that these characters are real and alive.”

A Conversation with Tony Baxter

Disney Legend and former Imagineering executive Tony Baxter shares his wealth of knowledge and experience gained from dreaming up iconic theme park attractions throughout his Disney career.

Some of Tony’s recent accomplishments include the restoration of the Disneyland submarines (a sentimental favorite of Tony’s) with Finding Nemo Submarine Voyage (2007), the re-opening of an enhanced Sleeping Beauty Castle Walkthrough (2008), an upgraded restoration of Great Moments with Mr. Lincoln (2009), Star Tours — The Adventures Continue (2011), and Fantasy Faire (2013).

Find out more about Tony’s concept for a never-realized Mary Poppins attraction, here.

Jaimie and Katie Gensamer

We are two sisters who love everything Disney! Our love for Disney started at a very young age through frequent Walt Disney World family vacations and small obsessions with all of the Disney animated classics. As children, we often had a hard time picking exactly which Disney movie we would watch next. My favorite is Beauty and the Beast and Katie’s favorite is 101 Dalmatians though Katie says I always had to watch Bedknobs and Broomsticks over and over. As we continued to grow up, our bond and friendship became stronger and stronger. I can attribute much of the closeness of our relationship to the Disney magic we experienced over the years. Now, we spend a lot of time learning as much as we can about the Disney parks and try to visit as much as possible. We follow all of the latest Disney news and call each other every day to keep one another up on the Disney action.

I was Belle, Steamboat Willie, and Snow White. Katie was Jasmine, Cruella De Vil, and Sorcerer Mickey

In 2012, we took our first trip, just the two of us—and had a blast! We were able to be little kids again, grab whatever FastPasses we wanted, and have Mickey-shaped cupcakes for breakfast. Later that year, we had the opportunity to go back to Disney with our entire family. Each day, Katie and I wore different Disney character-themed outfits. We got the ideas from a blog we follow called Disney Bound. During our trip. I was Belle, Steamboat Willie, and Snow White. Katie was Jasmine, Cruella De Vil, and Sorcerer Mickey. On the last day of our trip, we each went as Mickey wearing a black shirt, red pants, and yellow shoes. We were so excited when guests walking by knew who we were dressed as.

photo of Jaimie and Katie Gensamer at Walt Disney World

One of our favorite rides is Haunted Mansion. One Disney trip, we set out to ride the Haunted Mansion 10 times. Our trip was planned for five park days. We were able to split up the number of times we rode the ride into several of the days. By the end of our trip, we had accomplished our goal. One of the things that stands out to me when going to the Disney parks is the amount of detail that surrounds you. It was amazing to see that every time we hopped into our doom buggy, we still were able to pick out things we hadn’t seen before.

We can’t wait to go back.

When we try to get our Disney fix when not in the Disney parks, we like to immerse ourselves with Disney knowledge. We love to watch the movies, read books, magazines, blogs, and articles. We even listen to many Disney podcasts. We also love to order the Walt Disney World vacation planning DVDs and watch inside-the-park specials. We are always reminded of our amazing adventures and lasting memories. We can’t wait to go back.

Reaching For New Horizons

On October 1, 1983, EPCOT Center premiered a thrilling new adventure, which took guests from the ocean’s depths into outer space.

Horizons celebrated its opening in grand style on October 1, 1983.
Horizons celebrated its opening in grand style on October 1, 1983.

We celebrate the anniversary of Horizons, the much-beloved former Epcot pavilion that treated riders to an inspiring vision of life in the 21st century. Located where Mission: SPACE now stands, Horizons sought to present a plausible peek at future life in a world where mankind has colonized the oceans, made the deserts bloom, and established a presence in space. Although it closed in 1999, Horizons remains a fan favorite today and holds a special place in the hearts of many Disney enthusiasts. To honor its anniversary, here’s a look back at how this landmark attraction came to be.

Opening a year to the day after EPCOT Center was unveiled, Horizons was a late addition to the Epcot lineup. Not part of the original Future World concept, it was instead created from scratch for a specific sponsor. Talks with General Electric about EPCOT participation began as early as 1976; the company had long ties with Disney going back to before the Carousel of Progress‘ debut at the 1964–65 World’s Fair. Many G.E. executives from those days were still with the company when work began on Epcot Center, and they were eager to take part.

G.E. felt that since their company’s interests were so diverse, they should not be limited to existing pavilion concepts such as Space, the Land, or the Seas. Instead, Imagineers revived a concept that had been discussed previously, a pavilion of “Invention & Enterprise.” This show would depict the history of inventions and how they shaped the course of history. In late 1977, Rolly Crump and his design team were moved from working on the Life & Health pavilion to this new attraction; in later years, the show’s development would be taken over by Collin Campbell and George McGinnis.

A year passed, and after much negotiation a deal was proposed by which G.E. would continue its sponsorship of the Carousel of Progress, now located in the Magic Kingdom, and sponsor a new “Science and Invention pavilion” in EPCOT Center. This would be a new Carousel Theater show with a revised design that placed guests at the center of the theater with stage sets rotating around the outside. Looking at the history of inventors and inventions, it would conclude with a “look into the future” and potential creations of science and invention.

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This 1979 rendering by Herbert Ryman shows his vision for a Science and Invention pavilion.

As G.E. finalized its agreement to participate in EPCOT Center, the show concept was refined. The Carousel family was removed from the show, and it was debated whether to include Edison as narrator. Another show was outlined, entitled The Incredible Time Machine: A Journey Into The Worlds of Science and Invention, which took place in a “time-ship” theater that visited Menlo Park and other sites.

These concepts were rejected by Reginald Jones, then chairman of G.E. As Marty Sklar would later say, “They told us our idea stunk.” Jones sought an experience more forward-looking and spectacular than the Carousel of Progress. In G.E.’s words, the new show “must not dwell on the past; it must be dedicated to the future.” Despite the continuing guest popularity of Carousel of Progress, Imagineers returned to the drawing board. G.E. again considered involving themselves with the Space and Seas pavilions, as well as a new version of Science and Invention that would incorporate an IMAX theater.

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Imagineers Marty Sklar, George McGinnis, Claude Coats, and John Hench “test drive” a mockup of a Horizons ride vehicle.

A large team from Imagineering and G.E. began to develop the show; Claude Coats served as Show Designer until George McGinnis took over the role. Claude, architect Bill Norton, and industrial designer Bob Kurzweil created a preliminary layout for the attraction. After a final storyline and layout were developed, Tom Fitzgerald’s story team added humanizing details to the themes established by George, Marty, and John Hench.

Ned Landon joined the team as the G.E. representative in 1979; the company advised on everything from pavilion lighting to what a kitchen of the future might look like. Ride vehicles, made from Lexan polycarbonate, were operated with G.E. motors and drive systems, and a G.E.-made robot camera provided a live aerial view of the park to the pavilion’s corporate lounge.

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A proposed poster for Horizons, when it was still to be titled “Century 3.”

Originally called “Century 3,” the pavilion intended to show what America could achieve in its third century. From a 1980 press release:

The Century 3 Pavilion, presented by General Electric, will celebrate the envisioned technological achievements of America’s third century… the years of the 21st century leading to the U.S. Tricentennial in 2076… and what these advances will mean to each of our lives.

Visitors to the pavilion will see the ever-expanding opportunities and choices for tomorrow’s world… and the important role their decisions will play in making those visions come true in Century 3.

By the time G.E. officially signed on in October 1980, the name of the pavilion had been changed to FutureProbe. This title lasted until May 1981; as Ned Landon would famously say, “We always thought it had a rather uncomfortable medical connotation.” Several new titles were proposed, including Great Expectations, but eventually they settled on Horizons. As Landon said, “We thought Horizons was just right. There always is a horizon out there. If you try hard enough, you can get to where it is—and when you do, you find there’s still another horizon to challenge you, and another beyond that.”

Now, let’s board one of those trademark four-person vehicles for a virtual look back at a true Imagineering masterpiece.

A trip aboard Horizons began in the FuturePort—a transportation hub of tomorrow, where kaleidoscopic travel posters depicted the ride’s destinations. Designed by Gil Keppler, the area also featured the pavilion’s theme song, “New Horizons,” by George Wilkins. Richard and Robert Sherman were originally assigned to write the ride’s theme; one example, from June 1980, was entitled “Tomorrow’s Windows.” In October 1980, they wrote “Tomorrow is the Rainbow,” and this was later rewritten as “Reach for New Horizons.” Ultimately, G.E. desired something that felt less like traditional Disney fare.

The first act of Horizons, “Looking Back at Tomorrow,” examined the future through the eyes of past visionaries. A series of projections showed a man flying with the assistance of caged birds and other improbable schemes from the past. Jules Verne appeared, aboard his ship from 1865’s From the Earth to the Moon, with his pet dog and an uncaged chicken floating freely in the lavish Victorian interior.

Next came the whimsical Paris of 1950 as envisioned by French author and illustrator Albert Robida, followed by the Art Deco future of the 1930s and ’40s. While a leisurely fellow gazed out the window, a robotic butler vacuumed behind him. Upstairs, a fashionable blonde soaked contentedly in a bubble bath as she watched television. (The mammoth, black-and-white set aired a rendition of “There’s a Great, Big Beautiful Tomorrow” from the Carousel of Progress, as performed by actor Larry Cedar). Back downstairs, an automated machine gave an older gentleman a robotic haircut and shoeshine, while a robotic chef had gone haywire and was wreaking havoc in the kitchen.

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Then came the films of the past; black-lit theater marquees advertising science fiction films from the early years of cinema. This idea emerged from an earlier concept for CommuniCore, the “Fantastic Flick Cinema,” which would have shown perspectives of the future from the films of yesteryear.

The Neon City’s visual style continued in “the future from the ’50s,” a panorama of jet-age futurism familiar from The Jetsons. Early plans for the scene included fully dimensional sets, but these plans changed in favor of black-lit wire frames due to budget concerns late in the ride’s development. Any savings were diminished, though, when John Hench decreed that the scene needed a large spire to draw the eye, and constructed the towering “Sky High School” to use the full height of the building.

Horizons passengers next entered the Omnisphere for a look at cutting-edge technologies of the day. Imagineers placed two Omnimax screens together for the first time anywhere to create this massive projection surface 240 feet wide and 80 feet high. The idea of using IMAX in Horizons originated with Imagineer Dave Burke; George McGinnis had experimented with curved Omnimax screens on a previous project and selected that process instead. Original plans called for an Omnisphere—formed by three adjacent screens—to serve as the ride’s grand finale; it was later moved to the attraction’s midpoint.

Eddie Garrick filmed the 70 mm Omnimax scenes, capturing subjects such as undersea divers and a space shuttle launch. Garrick’s team designed the technology required to film many of these subjects themselves, leading to several innovations; the spiraling DNA chain and space station wireframe represented the first use of computer animation in an Omnimax film. Micro-photography of growing crystals was another Omnimax first, as was the computer-enhanced Landsat photography. Low-frequency sonic transducers were placed in ride vehicles to add a rumbling effect during the film’s space shuttle launch and a bass oomph to Wilkins’ booming score.

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The third act of Horizons, “Tomorrow’s Windows,” illustrated life in the 21st century. The tour began in the “Urban Habitat”—home to the attraction’s narrators; it’s no coincidence that the family strongly resembled the cast of the Carousel of Progress—right down to the familiar family dog.

Riders found their host playing a tune on his “symphosizer,” while his wife conversed with their daughter on the holographic telephone. Passing through the couple’s hydroponic garden, riders arrived at the desert farm of Mesa Verde where the daughter and her family lived. Here, scented air was blown toward riders by the Imagineering “smellitzer” fragrance cannon. The rich perfume of oranges brought the desert orchard to life and became an attraction hallmark.

Mesa Verde, once desert, had been converted into a lush oasis; a citrus orchard stretched into the distance tended by robotic harvesters. “Helium lifters” loaded the crops for transport to market. Originally developed by Claude Coats, the scene used forced perspective to great effect in making the small space appear vast.

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The technologies seen here were developed with the help of expert consultants. Dr. Carl Hodges, who also advised on The Land, provided guidance to Imagineer Alex Taylor for the futuristic farm. When Taylor originally pitched the idea of designing these genetically engineered hybrid crops (“loranges,” “pepcumbers,” and “pinanas!”), Hodges’ team thought that Disney wanted actual, living futuristic plants. They could make it happen, they told him enthusiastically, but they might not be able to have it done by opening day!

Next came the family’s Mesa Verde home. In the kitchen, father (who bore a striking resemblance to Disney Studio veteran and voice actor Pete Renoudet) was trying to decorate a birthday cake, but his son seemed more interested in playing with the voice-activated cupboards. A teenage girl in the next room, meant to be doing her chemistry homework, talked to her boyfriend via an enormous wall-sized videophone. The boyfriend, we’re told, was away studying marine biology on a floating city. Imagineer Tom Fitzgerald portrayed the boyfriend on film; the ride’s designers dubbed his Audio-Animatronics® figure counterpart in the next scene, “Tom II.”

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Riders next descended into the undersea world of Sea Castle, where a class of young children—and their pet seal, Rover—prepared for a diving expedition. Two of the students were modeled on show designer McGinnis’ own children; Scott (then 5) appeared as a boy getting licked by the seal and Shana (then 7) became a young blonde girl who sat tapping her toes impatiently. Outside the floating city, diners were seen enjoying dinner through a row of bubble-shaped windows; the young divers then re-appeared, swimming underneath the vast city as the narrators touted the wealth of riches available in our oceans.

Horizons’ final destination was space station Brava Centauri. Amid a field of stars, a series of rotating stations could be seen in the distance. Consulting on their design was Princeton physicist Gerard K. O’Neill, an advocate for space colonization and designer of the “O’Neill Cylinder,” on which the designs for Brava Centauri were based. Inside the colony was a zero-g gymnasium where inhabitants could exercise in rowing or bicycling simulators; a low-gravity basketball game was also underway. From a tunnel, riders could view the rotating interior of the colony; an eight-foot spherical model was built for this effect. It required 8,000 miniature lights to bring life to Shim Yokoyama’s painting of the homes and recreational facilities of the station interior, and sharp-eyed guests might have even noticed a hidden Disneyland among the station’s features.

In the docking port, the shuttle Santa Maria had arrived. As little Tommy floated around the room with his dog, Napoleon, his father tried to retrieve the child’s stray magnetic boots. This scene transitioned to a facility where giant crystals grew in microgravity, designed with input from NASA and the Jet Propulsion Laboratory. Finally, guests arrived at the party, where everyone had gathered to wish a happy birthday to the narrators’ grandson. Appearing via holophone were the narrators, their granddaughter from Mesa Verde, and her “beach-boy” boyfriend.

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In the early design of Horizons, show writer Marc Nowadnick developed a post-show area called “FutureFair” to highlight G.E. products and services. Jack Welch, chair of G.E., vetoed the idea because he thought it “too commercial.” One proposal for the post-show had been a tunnel which carried guests on a moving belt past images highlighting various G.E. businesses. Having studied the mechanics of synchronizing projections to ride vehicles, George McGinnis revived the idea when his planned Omnisphere finale was moved to the ride’s midpoint. The rejected post-show idea became the famous “Choose Your Tomorrow” sequence at the end of the attraction. Now, after leaving Brava Centauri, Horizons passengers were to return home via transportation of their own choosing.

A 50-foot-long traveling screen was developed by Marty Kindel and, combined with tilting and vibrating vehicles, it created a simulator experience. Riders chose one of three possible destinations; the result with the most votes became their return route to the FuturePort. Options included a hovercraft flight through the desert, a solo-sub from Sea Castle, and a shuttle to Omega Centauri. Plans originally included a fourth film, a maglev train ride through Nova Cite, but that idea was abandoned.

Special effects veteran Dave Jones spent two years designing, constructing, and filming the miniature sequences for the films. The desert ending was the longest continuous sequence ever done with miniatures and required an 86-foot model. It was filmed in an enormous hangar at the Burbank airport, while the space sequence was shot on Stage 3 at the Disney Studio Lot. For the ride finale, the films were rear-projected onto screens with G.E. Talaria video projectors. Concerned about visual intrusion from neighboring screens, G.E. requested that flaps be added between ride vehicles.

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Departing riders passed The Prologue and the Promise, a 19-by-60-foot mural by artist Robert McCall. McCall spent three months at his Arizona studio developing the piece and six months at the Disney Studios in Burbank painting the mural with the help of his wife, Louise. Said McCall, the mural represented the “flow of civilized man from the past into the present and toward the future.” Unfortunately, surveys later showed that guests weren’t associating sponsor G.E. with the attraction, and McCall’s masterpiece was replaced a few years after its debut. In its place was a beautiful rainbow corridor leading to a G.E. logo. Rotating behind a giant lens, the G.E. medallion cast off electric sparks in all directions.

G.E. eventually ended its sponsorship on September 30, 1993, and Horizons closed in late 1994. It re-opened in December 1995, as the neighboring Test Track remained under construction, and operated until January 9, 1999. In 2003, the pavilion’s footprint was replaced by Mission: SPACE, which sends guests into a thrilling journey through deep space.

While Horizons has been gone for more than a decade now, it still lives on in the hearts and memories of Epcot fans. Many a visitor can remember with fondness the smell of loranges or the visceral thrill of an Omnimax space shuttle launch. For a whole generation of parkgoers, Horizons will continue to inspire us to reach for new horizons and remind us, in the words of the attraction’s narrator, “If we can dream it, we really can do it.”

Hong Kong Disneyland Introduces the “Scream-No-More Challenge” at Disney’s Haunted Halloween.

This Halloween, Hong Kong Disneyland introduces the “Scream-No-More Challenge” at Disney’s Haunted Halloween. Every Thursday to Sunday from October 4–31, the Park will extend its opening hours ‘till 11:00 p.m., allowing guests to explore the seven themed areas. Disney’s Haunted Halloween has specially prepared “Scream-No-More Challenge” checkpoints and various haunted surprises to test guests’ ability to resist screaming.

Electrifying Techno-Goth rhythms and illumination of “Tomorrowland’s Big Bang” will create a screamfest at the Tomorrowland Party Zone

Guests will encounter a range of haunted and exhilarating experiences during the “Scream-No-More Challenge.” Chernabog, will trigger an intense battle for domination between Werewolves and Vampires at Main Street, U.S.A. At the Grizzly Gulch Halloween Fair, residents of this Wild West Town will host exciting games for guests to try their luck and test their skills. The electrifying Techno-Goth rhythms and illumination of “Tomorrowland’s Big Bang” will create a screamfest at the Tomorrowland Party Zone. Mickey and other Disney friends in Halloween outfits will meet and greet guests, making it difficult for adults and children alike to hold back gleeful screams. And the ever-popular Revenge of the Headless Horseman, Boo-tique, Glow in the Park Parade, Trick or Treat Spooktacular and Space Mountain—Ghost Galaxy will all return to challenge guests to keep a lid on their impulse to scream with delight or fright.

Walt and the Great Comic Book Controversy

The best-selling magazine on newsstands in 1953 was not Time or Newsweek or The Saturday Evening Post—it was Walt Disney’s Comics and Stories.

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Though Walt had little to do with this funnybook—widely considered the top-selling comic book series in history—he took pride in its excellence and the quality of all the Disney comics. In April 1954, when the U.S. Senate held hearings on comic books—especially “horror” titles and their “impact upon adolescents”—Walt spoke out. He upheld Disney comic books, of course, but he also defended comics in general: “It does seem a bizarre case of guilt by association, that because a minority publishes trash, the whole comics field should be condemned.”

Walt Disney Comics featuring Donald Duck's nephews on the cover

“The biggest magazines in the field are wholesome magazines built around perfectly wholesome characters.”

The televised hearings made headlines, and in panic the comics industry created the infamous self-censoring Comics Code Authority. The Disney comic books were virtually alone in not carrying the Code’s seal of approval since the publishers maintained Walt Disney’s Comics and Stories and the rest had always been clean and wholesome. As Walt said at the time of the hearings, “Nobody can convince me that Mickey Mouse and Donald Duck are monsters.” Nope, just monster hits. The Comics Code Authority disappeared for good in 2011, and Disney comics are the most popular in the world.

Walt’s First Fairy Tales

By the time Walt Disney released Cinderella in 1950, the imaginative impresario was well known as the past master of the animated fairy tale. But few realized just how far back into the past—dating back to the Roaring Twenties in Kansas City, Missouri—Walt first used the relatively new medium of animation to retell the old tales.

This “once upon a time” began in 1921

. . . when the fledgling animation producer was employed at Kansas City Film Ad. “But I wanted to experiment with making theatrical cartoons,” Walt later recalled, “so I started experimenting at night and I worked on a little idea that I had that I wanted to sell to the Newman theaters. I called the things Newman Laugh-O-grams.”

Walt Disney's Newman Laugh-O-grams

The 19-year-old singlehandedly created a pilot film demonstrating his concept of short bits of animation that could be incorporated into exhibitor Frank Newman’s series of weekly newsreels. Mr. Newman was sold on the idea and contracted Walt to create a weekly one-minute film. The test film, containing one of the only known pieces of animation Walt completed himself, can be seen below. Encouraged, Walt established the Laugh-O-gram Films company in 1922 to animate modernized fairy tales with a Jazz Age flair. One of the last of these Laugh-O-gram fairy tales—made before the enterprise went bankrupt and Walt headed for Hollywood in 1923—was Cinderella.

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A First-Class Honor

There have been a whole series of Disney U.S. postage stamps recently, but the earliest Disney stamp was the commemorative issue honoring Walt himself in September 1968, less than two years after the great showman’s passing.

The norm had been to so honor individuals (except U.S. Presidents) who were dead for a significant time (it’s varied from five to 10 years). But persistent efforts from congressmen, senators, and everyday citizens sought an exception for Walt. Then California governor Ronald Reagan wrote a letter to the Postmaster General—the handwritten draft is in the Walt Disney Archives—reading in part, “…his contributions to humanity… can be summed up by simply saying that because of him the world is a richer, better place.” The first-class art for the resulting stamp was created by Disney artists Paul Wenzel (the portrait) and Disney Legend Bob Moore (the international cast of children from around the world).

The “First Day of Issue” ceremonies took place in Marceline, Missouri. Postmaster General W. Marvin Watson and Mrs. Lillian Disney—who attended with 16 other members of the Disney family—unveiled a plaque reading, “Commemorative Stamp Honoring Walt Disney, Marceline’s Favorite Son, was Issued From This Post Office September 11, 1968.” As a fitting postscript (so to speak), the Marceline post office was officially renamed “The Walt Disney Post Office” by the USPS on August 23, 2004.

The Case of the Missing Mustache

Walt Disney’s mustache was as distinctive a part of his look as round ears are for Mickey Mouse.

His toothbrush mustache became a permanent visage trademark starting in April 1925, when he first grew it on a bet. So it’s all the more surprising to see a photo of Walt without whiskers, such as this informal early-1940s shot of the impresario manning a rider mower at his then new Burbank Studio. Think you see the famous facial hair? Look again. The Disney publicity department actually drew in the mustache on a shot of the clean-shaven moviemaker. But why was Walt sans his signature ’stache in the first place? The photo may well have been taken after the infamous incident in which legendary Disney artist Ken Anderson accidentally singed the famous facial hair off while trying to light Walt’s cigarette with a faulty lighter during a story meeting for Victory Through Air Power (1943)—in front of an armada of visiting admirals, no less. Of course Walt himself was aware of how well known his mustache was.

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Once before taking a trip to Europe, Walt asked studio barber Sal Silvestri to do something different so he wouldn’t be so easily recognized. When Sal offered to shave off Walt’s mustache, the great man balked—he didn’t want to look that different.